Coul'd not load 0.16.10 save game

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Scroogle
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Coul'd not load 0.16.10 save game

Post by Scroogle »

Hello,

My old save game crash for versions after the 0.16.10.

try with some of 0.16.1x and 0.17.x version of the game

Could you have a look for that ?

Here the save,

and the log crash

Code: Select all

0.003 2019-03-08 12:25:49; Factorio 0.17.8 (build 43440, win64, alpha)
   0.003 Operating system: Windows 10 (version 1803) 
   0.004 Program arguments: "C:\---\Desktop\Factorio_0.17.8\bin\x64\factorio.exe" 
   0.005 Read data path: C:/---/Desktop/Factorio_0.17.8/data
   0.005 Write data path: C:/---/Desktop/Factorio_0.17.8 [24655/113489MB]
   0.005 Binaries path: C:/---/Desktop/Factorio_0.17.8/bin
   0.027 System info: [CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, 4 cores, RAM: 3249/16304 MB, page: 4313/16304 MB, virtual: 4246/134217727 MB, extended virtual: 0 MB]
   0.028 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: fr]
   0.043 Available displays: 2
   0.043  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.043  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 660 {0x01, [-1280,48], 1280x1024, 32bit, 60Hz}
   0.084 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.160 Initialised Direct3D[0]: NVIDIA GeForce GTX 660; id: 10de-11c0; driver: nvldumdx.dll 25.21.14.1891
   0.160   D3D Feature Level: 11.0, DXGI 1.5+
   0.160   [Local Video Memory] Budget: 1698MB, CurrentUsage: 2MB, Reservation: 0/899MB
   0.160   [Non-Local Vid.Mem.] Budget: 7337MB, CurrentUsage: 0MB, Reservation: 0/3872MB
   0.160   Tiled resources: Tier 1
   0.160   Unified Memory Architecture: No
   0.160   BGR 565 Supported: Yes
   0.160   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.214 Desktop composition is active.
   0.214 Graphics settings preset: very-high
   0.214   Dedicated video memory size 1998 MB
   0.214 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
   0.214                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
   0.259 DSound: Starting _dsound_update thread
   0.260 DSound: Enter _dsound_update; tid=7396
   0.431 Loading mod core 0.0.0 (data.lua)
   0.512 Loading mod base 0.17.8 (data.lua)
   0.771 Loading mod base 0.17.8 (data-updates.lua)
   0.869 Checksum for core: 2736929835
   0.869 Checksum of base: 3541142062
   1.448 Loading sounds...
   1.951 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1552004470
   1.951 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   2.080 Initial atlas bitmap size is 16384
   2.108 Created atlas bitmap 16384x16384 [none]
   2.111 Created atlas bitmap 16384x11296 [none]
   2.112 Created atlas bitmap 16384x2116 [decal]
   2.113 Created atlas bitmap 16384x3808 [low-object]
   2.114 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   2.115 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   2.115 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   2.116 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   2.116 Created atlas bitmap 16384x748 [alpha-mask]
   2.118 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
   2.119 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   2.129 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   7.575 Parallel Sprite Loader initialized (threads: 3)
  17.922 Sprites loaded
  18.081 Generated mipmaps for atlas of size 16384x3808
  18.166 Generated mipmaps for atlas of size 16384x1888
  18.383 Generated mipmaps for atlas of size 16384x6880
  18.436 Generated mipmaps for atlas of size 16384x480
  18.457 Generated mipmaps for atlas of size 16384x456
  18.478 Generated mipmaps for atlas of size 16384x1264
  18.496 Custom inputs active: 0
  18.583 Factorio initialised
  18.585 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=Scroogle&token=<private>&apiVersion=2
  19.735 0 packages available to download (experimental updates enabled).
  26.919 Loading map C:\---\Desktop\Factorio_0.17.8\saves\0.16.10.zip: 30120010 bytes.
  26.973 Loading Level.dat: 77042517 bytes.
  26.979 Info Scenario.cpp:147: Map version 0.16.10-0
  26.987 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
  26.987 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
  26.987 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
  26.987 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
  36.448 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff711676e5f
ModuleBase: 0x00007ff711480000, ImageSize: 01601000, RelativeAddress: 001f6e5f
  36.448 Error CrashHandler.cpp:382: Access Violation: Read at address 00000000000000B0
  36.448 Error CrashHandler.cpp:396: Exception Context:
rax=0000000000000000, rbx=000000258523ef11, rcx=00000165a043a948,
rdx=0000000000000000, rsi=00000000000000c8, rdi=00000000000000e0,
rip=00007ff711676e5f, rsp=000000258523eed0, rbp=000000258523ef49,
 r8=00000000000000d4,  r9=00000000fffffed2, r10=00000000fffda434,
r11=000000258523eea0, r12=00000165327a3ff0, r13=0000016535acc9c8,
r14=00000165a043a880, r15=000001653e157750
  36.448 Crashed in C:\---\Desktop\Factorio_0.17.8\bin\x64\factorio.exe (0x00007ff711480000 - 0x00007ff712a81000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-iw30e9\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-iw30e9\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-iw30e9\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-iw30e9\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-iw30e9\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF982CEBDD0)
00007FF982CEBDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF986693167)
00007FF986693167 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98667B5E6)
00007FF98667B5E6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98668F7DD)
00007FF98668F7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9865FD856)
00007FF9865FD856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF98668E70E)
00007FF98668E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-iw30e9\src\entity\rail.cpp (1357): Rail::checkConsistency
c:\cygwin64\tmp\factorio-build-iw30e9\src\map\map.cpp (1947): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-iw30e9\src\map\map.cpp (1058): Map::setupEntities
c:\cygwin64\tmp\factorio-build-iw30e9\src\scenario\scenario.cpp (226): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-iw30e9\src\scenario\parallelscenarioloader.cpp (155): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF983E53DC4)
00007FF983E53DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF986663691)
00007FF986663691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  38.645 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  42.649 Uploading log file
  46.279 Error CrashHandler.cpp:209: Shell execute error 0x0000000000000005 when trying to upload the log.
  46.282 Error CrashHandler.cpp:221: Heap validation: success.
  46.282 Creating crash dump.
  46.437 CrashDump success

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SuperSandro2000
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Re: Coul'd not load 0.16.10 save game

Post by SuperSandro2000 »

Did you try updating it to 0.16.51 first?

Scroogle
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Re: Coul'd not load 0.16.10 save game

Post by Scroogle »

yes i try 0.16.x versions :)

edit: I think change is around 0.16.11-13

Scroogle
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Re: Coul'd not load 0.16.10 save game

Post by Scroogle »

any idea ?

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