I have a real IP adress from my internet provider and i have correct port forwarding in my router(but even without router - it not working).
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0.001 2018-12-11 21:48:33; Factorio 0.16.51 (build 36654, win64, steam)
0.001 Operating system: Windows 10 (build 17763)
0.002 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/wwwpo/AppData/Roaming/Factorio [144530/228933MB]
0.002 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin
0.024 System info: [CPU: AMD FX(tm)-6350 Six-Core Processor , 6 cores, RAM: 3289/12271 MB, page: 5460/14127 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
0.032 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: ru]
0.034 Available display adapters: 2
0.034 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 Ti {0x01, [1920,304], 1366x768, 32bit, 60Hz}
0.034 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1050 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.034 Create display on adapter 1. Size 1280x718 at position [310, 163].
0.282 Initialised Direct3D:[0] NVIDIA GeForce GTX 1050 Ti; driver: nvldumdx.dll 25.21.14.1694
0.289 Video memory size (dedicated video/dedicated system/shared system/available): 4018/0/6135/4088 MB
0.401 DSound: Starting _dsound_update thread
0.401 DSound: Enter _dsound_update; tid=2160
0.402 Device reset internal.
0.405 Desktop composition is active.
0.405 Graphics settings preset: extreme
0.406 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
0.406 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.625 Loading mod core 0.0.0 (data.lua)
0.654 Loading mod base 0.16.51 (data.lua)
0.903 Loading mod base 0.16.51 (data-updates.lua)
0.987 Checksum for core: 840319042
0.987 Checksum of base: 3323233190
1.201 Verbose ModManager.cpp:400: Time to load mods: 0.586168
1.234 Loading sounds...
1.603 Info PlayerData.cpp:67: Local player-data.json unavailable
1.603 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1544128150
1.826 Verbose ShaderHLSL.cpp:29: [PSVersion: 3.0, NumInstructionSlots: 512]
1.829 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.830 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.830 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.870 Initial atlas bitmap size is 16384
1.920 Created atlas bitmap 16384x16383 [none]
3.833 Created atlas bitmap 16384x4290 [none]
4.043 Created atlas bitmap 16384x6916 [shadow]
4.379 Created atlas bitmap 16384x2104 [decal]
4.470 Created atlas bitmap 8192x5572 [mipmap]
4.599 Created atlas bitmap 8192x800 [mipmap, smoke]
4.618 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
4.813 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
4.841 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
4.896 Created atlas bitmap 8192x924 [alpha-mask]
20.527 Sprites loaded
20.527 Convert atlas 8192x5572 to: mipmap
20.779 Convert atlas 8192x800 to: mipmap
20.817 Convert atlas 8192x8172 to: min-linear
21.174 Convert atlas 8192x1360 to: min-linear
21.239 Convert atlas 8192x2092 to: trilinear-filtering
21.335 Convert atlas 8192x924 to: alpha-mask
21.368 Verbose AtlasSystem.cpp:739: Atlas memory size: 2425.41MB
21.368 Verbose AtlasSystem.cpp:740: Size of sprites outside of atlas: 0.00MB
22.723 Custom inputs active: 0
22.775 Factorio initialised
22.775 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
28.858 Verbose BlueprintLibrary.cpp:64: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1544127106; records:
33.658 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
33.659 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
33.659 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
33.660 Loading Level.dat: 1090865 bytes.
33.660 Info Scenario.cpp:136: Map version 0.16.51-0
33.701 Verbose BlueprintLibrary.cpp:245: Loaded library shelves:
33.701 Verbose BlueprintLibrary.cpp:867: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 0; records:
33.701 Verbose Scenario.cpp:168: Loading level.dat finished: 0.041028 seconds.
33.705 Verbose BlueprintLibrary.cpp:64: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1544127106; records:
33.705 Verbose Scenario.cpp:220: Entities setup finished: 0.003238 seconds.
33.711 Checksum for script C:/Users/wwwpo/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
33.711 Verbose Scenario.cpp:270: Map setup finished: 0.051966 seconds.
33.713 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
33.715 Verbose RouterBase.cpp:50: Started router thread.
33.715 Hosting game at IP ADDR:({0.0.0.0:34197})
33.715 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
34.913 Info HttpSharedState.cpp:145: Status code: 200
34.913 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (BJPzJ8g3JbbC8msutQMoJ4q5BA6b5zd0) from the auth server.
34.913 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
34.913 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
35.200 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
35.779 Warning ServerRouter.cpp:487: Received own adddress message reply with conflicting address (got IP ADDR:({193.161.13.192:45052}), expected IP ADDR:({193.161.13.192:51613}))
35.779 Warning ServerMultiplayerManager.cpp:592: Determining own address has failed. Best guess: IP ADDR:({193.161.13.192:51613})
35.779 Verbose MatchingServer.cpp:72: Sending create request for game(4294967295) to matching server
35.779 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/create-game
36.569 Info HttpSharedState.cpp:145: Status code: 200
36.569 Info MatchingServer.cpp:86: Matching server game `3807595` has been created.
36.583 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
40.182 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
40.182 Info ServerMultiplayerManager.cpp:699: mapTick(278) changing state from(InGame) to(DisconnectingScheduled)
40.182 Info ServerMultiplayerManager.cpp:699: mapTick(278) changing state from(DisconnectingScheduled) to(Disconnecting)
40.198 Info ServerMultiplayerManager.cpp:699: mapTick(278) changing state from(Disconnecting) to(Disconnected)
40.200 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
40.200 Info ServerMultiplayerManager.cpp:699: mapTick(278) changing state from(Disconnected) to(Closed)
40.233 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/3807595
40.367 Info HttpSharedState.cpp:145: Status code: 200
40.410 Verbose RouterBase.cpp:60: Finishing router thread.
40.410 Info UDPSocket.cpp:206: Closing socket
40.410 Info UDPSocket.cpp:236: Socket closed
41.777 DSound: Stopping voice
41.777 DSound: Joining thread
41.783 DSound: Exit _dsound_update; tid=2160
41.783 DSound: Waiting for voice to stop ... signaled
41.783 DSound: Joined thread
41.783 DSound: Destroying thread
41.783 DSound: Thread destroyed
41.783 DSound: Releasing buffer
41.783 DSound: Voice stopped
41.783 DSound: Deallocating voice
41.783 DSound: Deallocated voice
41.819 Steam API shutdown.
41.831 Goodbye