Unexplainable poor headless server performance.
Posted: Tue Jul 10, 2018 2:59 pm
Hi all,
I appear to be having an issue with my factorio server after a hardware upgrade.
I've just moved my headless windows server from a Pentium E6700@3.2Ghz Machine with 4Gb of RAM to a Xeon E3-1240@3.3to3.7Ghz with 16Gb, and am having strange performance issues that I'm struggling to figure out.
Running at gamespeed 1.0 My client machine's 'catch up' progress moves backwards slowly, eventually disconnecting me. When I move this down to 0.8 I'm able to get in after a reasonable amount of time, however if i then shift back up to 1.0 my FPS drops to between 15 and 30 while my UPS remains a rock solid 60.
Running the save file on my local machine is not an issue, with a constant 60/60 ups/fps, the server also runs the game at a solid 60/60 when launched from within the game itself.
I've had 3 other people try to connect remotely who all have the same poor performance. and connecting via 'play LAN game' gives me identical results.
I'm somewhat out of ideas as to what's causing it. Every element of the new server is an improvement, but something has changed giving me performance that is terrible.
Attached is my logfile from attempting to connect to the server over my public address and failing due to catchup, as well as the logfile from the hosted server as i tried to connect
I appear to be having an issue with my factorio server after a hardware upgrade.
I've just moved my headless windows server from a Pentium E6700@3.2Ghz Machine with 4Gb of RAM to a Xeon E3-1240@3.3to3.7Ghz with 16Gb, and am having strange performance issues that I'm struggling to figure out.
Running at gamespeed 1.0 My client machine's 'catch up' progress moves backwards slowly, eventually disconnecting me. When I move this down to 0.8 I'm able to get in after a reasonable amount of time, however if i then shift back up to 1.0 my FPS drops to between 15 and 30 while my UPS remains a rock solid 60.
Running the save file on my local machine is not an issue, with a constant 60/60 ups/fps, the server also runs the game at a solid 60/60 when launched from within the game itself.
I've had 3 other people try to connect remotely who all have the same poor performance. and connecting via 'play LAN game' gives me identical results.
I'm somewhat out of ideas as to what's causing it. Every element of the new server is an improvement, but something has changed giving me performance that is terrible.
Attached is my logfile from attempting to connect to the server over my public address and failing due to catchup, as well as the logfile from the hosted server as i tried to connect