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"Could not establish network communication with serwer"16.50

Posted: Mon Jul 09, 2018 10:37 am
by You100

Code: Select all

0.000 2018-07-09 11:59:55; Factorio 0.16.50 (build 36649, win64, steam)
   0.000 Operating system: Windows 7 Service Pack 1
   0.000 Program arguments: "D:\STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: D:/STEAM/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/Kolega Platek/AppData/Roaming/Factorio [57751/122879MB]
   0.000 Binaries path: D:/STEAM/steamapps/common/Factorio/bin
   0.006 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 3308/16335 MB, page: 4578/32669 MB, virtual: 175/8388607 MB, extended virtual: 0 MB]
   0.006 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.007 Available display adapters: 2
   0.007  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.007  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 Ti {0x80001, [1920,0], 1920x1080, 32bit, 60Hz}
   0.007 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.122 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 24.21.13.9836
   0.125   Video memory size (dedicated video/dedicated system/shared system/available): 6042/0/7911/1658 MB
   0.149 DSound: Starting _dsound_update thread
   0.149 DSound: Enter _dsound_update; tid=6672
   0.150 Device reset internal.
   0.151 Desktop composition is active.
   0.151 Graphics settings preset: extreme
   0.151 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.151                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.214 Loading mod core 0.0.0 (data.lua)
   0.230 Loading mod base 0.16.50 (data.lua)
   0.345 Loading mod base 0.16.50 (data-updates.lua)
   0.384 Checksum for core: 840319042
   0.384 Checksum of base: 3323233190
   0.474 Loading sounds...
   0.523 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.523 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1531089455
   0.622 Loaded shader file D:/STEAM/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.622 Loaded shader file D:/STEAM/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.622 Loaded shader file D:/STEAM/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   0.641 Initial atlas bitmap size is 16384
   0.687 Created atlas bitmap 16384x16383 [none]
   1.554 Created atlas bitmap 16384x4290 [none]
   1.711 Created atlas bitmap 16384x6916 [shadow]
   1.968 Created atlas bitmap 16384x2104 [decal]
   2.040 Created atlas bitmap 8192x5572 [mipmap]
   2.141 Created atlas bitmap 8192x800 [mipmap, smoke]
   2.155 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
   2.308 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
   2.327 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
   2.372 Created atlas bitmap 8192x924 [alpha-mask]
  14.253 Sprites loaded
  14.253 Convert atlas 8192x5572 to: mipmap 
  14.457 Convert atlas 8192x800 to: mipmap 
  14.490 Convert atlas 8192x8172 to: min-linear 
  14.790 Convert atlas 8192x1360 to: min-linear 
  14.844 Convert atlas 8192x2092 to: trilinear-filtering 
  14.924 Convert atlas 8192x924 to: alpha-mask
  15.719 Custom inputs active: 0
  15.750 Factorio initialised
  15.751 Game is running on selected version branch on Steam.
 134.358 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 134.358 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 134.358 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 134.359 Loading Level.dat: 1036548 bytes.
 134.360 Info Scenario.cpp:136: Map version 0.16.50-0
 134.411 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 134.412 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 134.413 Hosting game at IP ADDR:({0.0.0.0:34197})
 134.413 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
 134.413 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 134.422 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create ) 
 134.563 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
 135.183 Info MatchingServer.cpp:86: Matching server game `2712424` has been created.
 135.193 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
 137.834 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
 137.834 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(InGame) to(DisconnectingScheduled)
 137.839 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(DisconnectingScheduled) to(Disconnecting)
 137.855 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(Disconnecting) to(Disconnected)
 137.856 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
 137.856 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(Disconnected) to(Closed)
 137.883 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712424
 138.023 Info HttpSharedState.cpp:145: Status code: 200
 138.049 Info UDPSocket.cpp:206: Closing socket
 138.049 Info UDPSocket.cpp:236: Socket closed
 144.285 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 150.493 Info UDPSocket.cpp:206: Closing socket
 150.493 Info UDPSocket.cpp:236: Socket closed
 150.493 Info UDPSocket.cpp:206: Closing socket
 150.495 Joining game IP ADDR:({136.243.13.33:40169})
 150.495 Info UDPSocket.cpp:33: Opening socket
 150.497 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 150.572 Connection refused
 150.572 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 150.572 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 150.573 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 151.142 Info HttpSharedState.cpp:145: Status code: 200
 151.142 Info AuthServerConnector.cpp:139: Received key(Tg91wFA7WVDvQ0BY0EFDfA==) for username(You100) from auth server.
 151.188 Info UDPSocket.cpp:206: Closing socket
 151.188 Info UDPSocket.cpp:236: Socket closed
 151.188 Joining game IP ADDR:({136.243.13.33:40169})
 151.188 Info UDPSocket.cpp:33: Opening socket
 151.189 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 151.256 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({136.243.13.33:40169}): invalid state (WaitingForAccept) for packet type
 151.289 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 151.289 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 151.289 Info ClientRouter.cpp:238: ConnectionAccepted
 151.739 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 151.739 Downloading file C:\Users\Kolega Platek\AppData\Roaming\Factorio\temp\mp-download.zip (7530651 B, 14972 blocks)
 151.753 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 155.100 Finished download (3 s, 7.5 MB, 2.2 MB/s)
 155.125 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 155.125 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 155.125 Loading map C:\Users\Kolega Platek\AppData\Roaming\Factorio\temp\mp-download.zip: 7530651 bytes.
 155.157 Loading Level.dat: 21183547 bytes.
 155.162 Info Scenario.cpp:136: Map version 0.16.50-0
 155.678 Loading script.dat: 176 bytes.
 155.680 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 155.690 Info ClientMultiplayerManager.cpp:573: MapTick(5906902) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 155.818 Info ClientMultiplayerManager.cpp:573: MapTick(5906938) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 155.922 Info ClientMultiplayerManager.cpp:573: MapTick(5906938) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 156.022 Info GameActionHandler.cpp:3476: MapTick (5906944) processed PlayerJoinGame peerID(12) playerIndex(37) mode(connect ) 
 158.614 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
 158.614 Info ClientMultiplayerManager.cpp:573: MapTick(5907094) changing state from(InGame) to(DisconnectScheduled)
 158.622 Info ClientMultiplayerManager.cpp:573: MapTick(5907094) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 158.722 Info ClientMultiplayerManager.cpp:573: MapTick(5907094) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 158.722 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (12)
 158.723 Info BlueprintShelf.cpp:628: Saving blueprint storage.
 158.989 Info UDPSocket.cpp:206: Closing socket
 158.989 Info UDPSocket.cpp:236: Socket closed
 173.956 Joining game IP ADDR:({192.168.3.101:34197})
 173.956 Info UDPSocket.cpp:33: Opening socket
 173.957 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 175.772 Warning TransmissionControlHelper.cpp:176: Fragment 0000 failed too many times
 176.622 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 176.622 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(InitializationFailed)
 177.790 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 177.790 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
 177.857 Info UDPSocket.cpp:206: Closing socket
 177.857 Info UDPSocket.cpp:236: Socket closed
 183.544 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 183.544 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 183.544 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 183.545 Loading Level.dat: 884232 bytes.
 183.546 Info Scenario.cpp:136: Map version 0.16.50-0
 183.615 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 183.617 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 183.618 Hosting game at IP ADDR:({0.0.0.0:34197})
 183.618 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
 183.618 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 183.622 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create ) 
 183.793 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
 183.952 Info MatchingServer.cpp:86: Matching server game `2712428` has been created.
 183.955 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
 270.416 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
 270.416 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(InGame) to(DisconnectingScheduled)
 270.422 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(DisconnectingScheduled) to(Disconnecting)
 270.439 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(Disconnecting) to(Disconnected)
 270.440 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
 270.440 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(Disconnected) to(Closed)
 270.441 Info BlueprintShelf.cpp:628: Saving blueprint storage.
 270.528 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712428
 270.668 Info HttpSharedState.cpp:145: Status code: 200
 270.763 Info UDPSocket.cpp:206: Closing socket
 270.763 Info UDPSocket.cpp:236: Socket closed
 910.402 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 910.402 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 910.402 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 910.403 Loading Level.dat: 1121111 bytes.
 910.403 Info Scenario.cpp:136: Map version 0.16.50-0
 910.450 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 910.452 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 910.452 Hosting game at IP ADDR:({0.0.0.0:34197})
 910.452 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
 910.453 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 910.456 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create ) 
 910.612 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
 911.175 Info MatchingServer.cpp:86: Matching server game `2712484` has been created.
 911.189 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
 938.110 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
 938.110 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(InGame) to(DisconnectingScheduled)
 938.139 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(DisconnectingScheduled) to(Disconnecting)
 938.155 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(Disconnecting) to(Disconnected)
 938.156 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
 938.156 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(Disconnected) to(Closed)
 938.185 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712484
 938.364 Info HttpSharedState.cpp:145: Status code: 200
 938.386 Info UDPSocket.cpp:206: Closing socket
 938.386 Info UDPSocket.cpp:236: Socket closed
 998.215 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 998.215 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 998.215 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 998.216 Loading Level.dat: 936664 bytes.
 998.217 Info Scenario.cpp:136: Map version 0.16.50-0
 998.265 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 998.267 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 998.267 Hosting game at IP ADDR:({0.0.0.0:34197})
 998.267 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
 998.268 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 998.272 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create ) 
 998.443 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
 998.859 Info MatchingServer.cpp:86: Matching server game `2712492` has been created.
 998.872 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
1024.698 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
1024.698 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(InGame) to(DisconnectingScheduled)
1024.722 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(DisconnectingScheduled) to(Disconnecting)
1024.739 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(Disconnecting) to(Disconnected)
1024.740 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
1024.740 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(Disconnected) to(Closed)
1024.767 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712492
1024.906 Info HttpSharedState.cpp:145: Status code: 200
1025.008 Info UDPSocket.cpp:206: Closing socket
1025.008 Info UDPSocket.cpp:236: Socket closed
1693.607 DSound: Stopping voice
1693.607 DSound: Joining thread
1693.608 DSound: Exit _dsound_update; tid=6672
1693.608 DSound: Waiting for voice to stop ... signaled
1693.608 DSound: Joined thread
1693.608 DSound: Destroying thread
1693.609 DSound: Thread destroyed
1693.609 DSound: Releasing buffer
1693.609 DSound: Voice stopped
1693.609 DSound: Deallocating voice
1693.609 DSound: Deallocated voice
1693.646 Steam API shutdown.
1693.650 Goodbye

Hello, I have rather common problem of not working multiplayer, above is log file from current version 16.50. I can't fix it with any solutions I have found on the internet, including:
-port forwarding
-version changing
-known issues from this forum
-all posts regarding this problem from this forum
-external LAN programs like hamachi

I really just want to play with my friend, but after trying to fix this problem for around 9 hours I am tempted to refund this game :/
Hope somebody has some different solution than listed above, thanks for any help