"Could not establish network communication with serwer"16.50

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
Post Reply
You100
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Jul 09, 2018 10:24 am
Contact:

"Could not establish network communication with serwer"16.50

Post by You100 »

Code: Select all

0.000 2018-07-09 11:59:55; Factorio 0.16.50 (build 36649, win64, steam)
   0.000 Operating system: Windows 7 Service Pack 1
   0.000 Program arguments: "D:\STEAM\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: D:/STEAM/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/Kolega Platek/AppData/Roaming/Factorio [57751/122879MB]
   0.000 Binaries path: D:/STEAM/steamapps/common/Factorio/bin
   0.006 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 3308/16335 MB, page: 4578/32669 MB, virtual: 175/8388607 MB, extended virtual: 0 MB]
   0.006 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.007 Available display adapters: 2
   0.007  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 Ti {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.007  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 Ti {0x80001, [1920,0], 1920x1080, 32bit, 60Hz}
   0.007 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.122 Initialised Direct3D:[0] NVIDIA GeForce GTX 980 Ti; driver: nvd3dumx.dll 24.21.13.9836
   0.125   Video memory size (dedicated video/dedicated system/shared system/available): 6042/0/7911/1658 MB
   0.149 DSound: Starting _dsound_update thread
   0.149 DSound: Enter _dsound_update; tid=6672
   0.150 Device reset internal.
   0.151 Desktop composition is active.
   0.151 Graphics settings preset: extreme
   0.151 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.151                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.214 Loading mod core 0.0.0 (data.lua)
   0.230 Loading mod base 0.16.50 (data.lua)
   0.345 Loading mod base 0.16.50 (data-updates.lua)
   0.384 Checksum for core: 840319042
   0.384 Checksum of base: 3323233190
   0.474 Loading sounds...
   0.523 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.523 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1531089455
   0.622 Loaded shader file D:/STEAM/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.622 Loaded shader file D:/STEAM/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.622 Loaded shader file D:/STEAM/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   0.641 Initial atlas bitmap size is 16384
   0.687 Created atlas bitmap 16384x16383 [none]
   1.554 Created atlas bitmap 16384x4290 [none]
   1.711 Created atlas bitmap 16384x6916 [shadow]
   1.968 Created atlas bitmap 16384x2104 [decal]
   2.040 Created atlas bitmap 8192x5572 [mipmap]
   2.141 Created atlas bitmap 8192x800 [mipmap, smoke]
   2.155 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
   2.308 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
   2.327 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
   2.372 Created atlas bitmap 8192x924 [alpha-mask]
  14.253 Sprites loaded
  14.253 Convert atlas 8192x5572 to: mipmap 
  14.457 Convert atlas 8192x800 to: mipmap 
  14.490 Convert atlas 8192x8172 to: min-linear 
  14.790 Convert atlas 8192x1360 to: min-linear 
  14.844 Convert atlas 8192x2092 to: trilinear-filtering 
  14.924 Convert atlas 8192x924 to: alpha-mask
  15.719 Custom inputs active: 0
  15.750 Factorio initialised
  15.751 Game is running on selected version branch on Steam.
 134.358 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 134.358 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 134.358 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 134.359 Loading Level.dat: 1036548 bytes.
 134.360 Info Scenario.cpp:136: Map version 0.16.50-0
 134.411 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 134.412 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 134.413 Hosting game at IP ADDR:({0.0.0.0:34197})
 134.413 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
 134.413 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 134.422 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create ) 
 134.563 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
 135.183 Info MatchingServer.cpp:86: Matching server game `2712424` has been created.
 135.193 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
 137.834 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
 137.834 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(InGame) to(DisconnectingScheduled)
 137.839 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(DisconnectingScheduled) to(Disconnecting)
 137.855 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(Disconnecting) to(Disconnected)
 137.856 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
 137.856 Info ServerMultiplayerManager.cpp:699: mapTick(194) changing state from(Disconnected) to(Closed)
 137.883 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712424
 138.023 Info HttpSharedState.cpp:145: Status code: 200
 138.049 Info UDPSocket.cpp:206: Closing socket
 138.049 Info UDPSocket.cpp:236: Socket closed
 144.285 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 150.493 Info UDPSocket.cpp:206: Closing socket
 150.493 Info UDPSocket.cpp:236: Socket closed
 150.493 Info UDPSocket.cpp:206: Closing socket
 150.495 Joining game IP ADDR:({136.243.13.33:40169})
 150.495 Info UDPSocket.cpp:33: Opening socket
 150.497 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 150.572 Connection refused
 150.572 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 150.572 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 150.573 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 151.142 Info HttpSharedState.cpp:145: Status code: 200
 151.142 Info AuthServerConnector.cpp:139: Received key(Tg91wFA7WVDvQ0BY0EFDfA==) for username(You100) from auth server.
 151.188 Info UDPSocket.cpp:206: Closing socket
 151.188 Info UDPSocket.cpp:236: Socket closed
 151.188 Joining game IP ADDR:({136.243.13.33:40169})
 151.188 Info UDPSocket.cpp:33: Opening socket
 151.189 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 151.256 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({136.243.13.33:40169}): invalid state (WaitingForAccept) for packet type
 151.289 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 151.289 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 151.289 Info ClientRouter.cpp:238: ConnectionAccepted
 151.739 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 151.739 Downloading file C:\Users\Kolega Platek\AppData\Roaming\Factorio\temp\mp-download.zip (7530651 B, 14972 blocks)
 151.753 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 155.100 Finished download (3 s, 7.5 MB, 2.2 MB/s)
 155.125 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 155.125 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 155.125 Loading map C:\Users\Kolega Platek\AppData\Roaming\Factorio\temp\mp-download.zip: 7530651 bytes.
 155.157 Loading Level.dat: 21183547 bytes.
 155.162 Info Scenario.cpp:136: Map version 0.16.50-0
 155.678 Loading script.dat: 176 bytes.
 155.680 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 155.690 Info ClientMultiplayerManager.cpp:573: MapTick(5906902) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 155.818 Info ClientMultiplayerManager.cpp:573: MapTick(5906938) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 155.922 Info ClientMultiplayerManager.cpp:573: MapTick(5906938) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 156.022 Info GameActionHandler.cpp:3476: MapTick (5906944) processed PlayerJoinGame peerID(12) playerIndex(37) mode(connect ) 
 158.614 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
 158.614 Info ClientMultiplayerManager.cpp:573: MapTick(5907094) changing state from(InGame) to(DisconnectScheduled)
 158.622 Info ClientMultiplayerManager.cpp:573: MapTick(5907094) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 158.722 Info ClientMultiplayerManager.cpp:573: MapTick(5907094) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 158.722 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (12)
 158.723 Info BlueprintShelf.cpp:628: Saving blueprint storage.
 158.989 Info UDPSocket.cpp:206: Closing socket
 158.989 Info UDPSocket.cpp:236: Socket closed
 173.956 Joining game IP ADDR:({192.168.3.101:34197})
 173.956 Info UDPSocket.cpp:33: Opening socket
 173.957 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 175.772 Warning TransmissionControlHelper.cpp:176: Fragment 0000 failed too many times
 176.622 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
 176.622 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(InitializationFailed)
 177.790 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 177.790 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
 177.857 Info UDPSocket.cpp:206: Closing socket
 177.857 Info UDPSocket.cpp:236: Socket closed
 183.544 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 183.544 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 183.544 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 183.545 Loading Level.dat: 884232 bytes.
 183.546 Info Scenario.cpp:136: Map version 0.16.50-0
 183.615 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 183.617 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 183.618 Hosting game at IP ADDR:({0.0.0.0:34197})
 183.618 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
 183.618 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 183.622 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create ) 
 183.793 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
 183.952 Info MatchingServer.cpp:86: Matching server game `2712428` has been created.
 183.955 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
 270.416 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
 270.416 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(InGame) to(DisconnectingScheduled)
 270.422 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(DisconnectingScheduled) to(Disconnecting)
 270.439 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(Disconnecting) to(Disconnected)
 270.440 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
 270.440 Info ServerMultiplayerManager.cpp:699: mapTick(5180) changing state from(Disconnected) to(Closed)
 270.441 Info BlueprintShelf.cpp:628: Saving blueprint storage.
 270.528 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712428
 270.668 Info HttpSharedState.cpp:145: Status code: 200
 270.763 Info UDPSocket.cpp:206: Closing socket
 270.763 Info UDPSocket.cpp:236: Socket closed
 910.402 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 910.402 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 910.402 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 910.403 Loading Level.dat: 1121111 bytes.
 910.403 Info Scenario.cpp:136: Map version 0.16.50-0
 910.450 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 910.452 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 910.452 Hosting game at IP ADDR:({0.0.0.0:34197})
 910.452 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
 910.453 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 910.456 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create ) 
 910.612 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
 911.175 Info MatchingServer.cpp:86: Matching server game `2712484` has been created.
 911.189 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
 938.110 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
 938.110 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(InGame) to(DisconnectingScheduled)
 938.139 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(DisconnectingScheduled) to(Disconnecting)
 938.155 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(Disconnecting) to(Disconnected)
 938.156 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
 938.156 Info ServerMultiplayerManager.cpp:699: mapTick(1660) changing state from(Disconnected) to(Closed)
 938.185 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712484
 938.364 Info HttpSharedState.cpp:145: Status code: 200
 938.386 Info UDPSocket.cpp:206: Closing socket
 938.386 Info UDPSocket.cpp:236: Socket closed
 998.215 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 998.215 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
 998.215 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
 998.216 Loading Level.dat: 936664 bytes.
 998.217 Info Scenario.cpp:136: Map version 0.16.50-0
 998.265 Checksum for script C:/Users/Kolega Platek/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 998.267 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 998.267 Hosting game at IP ADDR:({0.0.0.0:34197})
 998.267 Info ServerMultiplayerManager.cpp:699: mapTick(0) changing state from(CreatingGame) to(InGame)
 998.268 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 998.272 Info GameActionHandler.cpp:3476: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create ) 
 998.443 Info ServerRouter.cpp:491: Own address is IP ADDR:({91.232.140.84:34197})
 998.859 Info MatchingServer.cpp:86: Matching server game `2712492` has been created.
 998.872 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed
1024.698 Info ServerMultiplayerManager.cpp:118: Disconnecting multiplayer connection.
1024.698 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(InGame) to(DisconnectingScheduled)
1024.722 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(DisconnectingScheduled) to(Disconnecting)
1024.739 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(Disconnecting) to(Disconnected)
1024.740 Info ServerMultiplayerManager.cpp:142: Quitting multiplayer connection.
1024.740 Info ServerMultiplayerManager.cpp:699: mapTick(1586) changing state from(Disconnected) to(Closed)
1024.767 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/2712492
1024.906 Info HttpSharedState.cpp:145: Status code: 200
1025.008 Info UDPSocket.cpp:206: Closing socket
1025.008 Info UDPSocket.cpp:236: Socket closed
1693.607 DSound: Stopping voice
1693.607 DSound: Joining thread
1693.608 DSound: Exit _dsound_update; tid=6672
1693.608 DSound: Waiting for voice to stop ... signaled
1693.608 DSound: Joined thread
1693.608 DSound: Destroying thread
1693.609 DSound: Thread destroyed
1693.609 DSound: Releasing buffer
1693.609 DSound: Voice stopped
1693.609 DSound: Deallocating voice
1693.609 DSound: Deallocated voice
1693.646 Steam API shutdown.
1693.650 Goodbye

Hello, I have rather common problem of not working multiplayer, above is log file from current version 16.50. I can't fix it with any solutions I have found on the internet, including:
-port forwarding
-version changing
-known issues from this forum
-all posts regarding this problem from this forum
-external LAN programs like hamachi

I really just want to play with my friend, but after trying to fix this problem for around 9 hours I am tempted to refund this game :/
Hope somebody has some different solution than listed above, thanks for any help

Post Reply

Return to “Technical Help”