Port is forwarded, users setup right, everything works until I start it, then it gives me this:
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/opt/factorio# sh start.sh
0.000 2018-03-11 13:46:21; Factorio 0.16.28 (build 35903, linux64, headless)
0.027 Operating system: Linux (Debian 9.4)
0.027 Program arguments: "./bin/x64/factorio" "--start-server" "/opt/factorio/saves/serverworld.zip" "--server-settings" "/opt/factorio/data/server-settings.json" "--port" "8000"
0.027 Read data path: /opt/factorio/data
0.027 Write data path: /opt/factorio [11064/16061MB]
0.027 Binaries path: /opt/factorio/bin
0.033 System info: [CPU: Intel Core Processor (Haswell, no TSX), 3 cores, RAM: 3955 MB]
0.033 Running in headless mode
0.036 Loading mod core 0.0.0 (data.lua)
0.043 Loading mod base 0.16.28 (data.lua)
0.122 Loading mod base 0.16.28 (data-updates.lua)
0.155 Checksum for core: 75317914
0.155 Checksum of base: 283245926
0.243 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1520790032
0.243 Info PlayerData.cpp:72: Cloud player-data.json unavailable
0.244 Custom inputs active: 0
0.244 Factorio initialised
0.245 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.245 Info ServerMultiplayerManager.cpp:698: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.245 Info ServerMultiplayerManager.cpp:698: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.245 Loading map /opt/factorio/saves/serverworld.zip: 1012859 bytes.
0.254 Loading Level.dat: 1518094 bytes.
0.259 Info Scenario.cpp:136: Map version 0.16.28-2
0.295 Loading script.dat: 175 bytes.
0.296 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 537396957
0.303 Info UDPSocket.cpp:27: Opening socket at (ee18f671ca5423e88588bdfc11d72069f6d16422)
0.303 Hosting game at ee18f671ca5423e88588bdfc11d72069f6d16422
0.303 Info ServerMultiplayerManager.cpp:698: mapTick(1177) changing state from(CreatingGame) to(InGame)