[0.16.28] Low MP UPS, high SP UPS for same save

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Baughn
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[0.16.28] Low MP UPS, high SP UPS for same save

Post by Baughn »

In short,

I have a game we've been working on for a few weeks, approaching megabase proportions, but where the practical UPS limit has recently dropped to ~30 in multiplayer while the same save runs at 70 UPS if loaded in singleplayer. I'm not sure if this is a bug or not, but I don't recall it being this bad before.

This is with the server running on the same machine as the client, but before you ask, the same condition holds if the server is running (and in use by other players) simultaneously with me loading up the same save in singleplayer. 30/70 either way. (It's a 1950X, which should be easily capable of handling the load.)

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