Linux Server Starts then stops immediately no error

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USSpectre1
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Linux Server Starts then stops immediately no error

Post by USSpectre1 »

I setup a Factorio server today with the experimental build. I imported a map that I was host via my PC but now want to put on my server. I transfered the mods over to the server from my appdata folder and I configured the settings to what I believe are correct.

Upon launching the server, it starts up but then immediately shuts down with no error message that I can see. Below is my server log.

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   0.000 2018-02-20 15:09:26; Factorio 0.16.25 (build 35610, linux64, headless)
   0.022 Operating system: Linux (Debian 8.9)
   0.022 Program arguments: "./factorio" "--start-server" "/home/facto/serverfiles/save1.zip" "--server-settings" "/home/facto/serverfiles/data/fctrserver.json" "--port" "34197" "--rcon-port" "34198" "--rcon-password" "PLACEHOLDER" 
   0.022 Read data path: /home/facto/serverfiles/data
   0.022 Write data path: /home/facto/serverfiles [366672/460000MB]
   0.022 Binaries path: /home/facto/serverfiles/bin
   0.035 System info: [CPU: Intel(R) Xeon(R) CPU           X3430  @ 2.40GHz, 4 cores, RAM: 7993 MB]
   0.035 Running in headless mode
   0.215 Loading mod settings Bottleneck 0.9.1 (settings.lua)
   0.216 Loading mod settings long-reach 0.0.9 (settings.lua)
   0.216 Loading mod settings Orbital Ion Cannon 1.6.2 (settings.lua)
   0.216 Loading mod settings PickerExtended 3.0.3 (settings.lua)
   0.222 Loading mod core 0.0.0 (data.lua)
   0.237 Loading mod base 0.16.25 (data.lua)
   0.398 Loading mod what-is-it-really-used-for 1.3.3 (data.lua)
   0.449 Loading mod Bottleneck 0.9.1 (data.lua)
   0.497 Loading mod LightedPolesPlus 1.1.3 (data.lua)
   0.546 Loading mod Orbital Ion Cannon 1.6.2 (data.lua)
   0.597 Loading mod PickerExtended 3.0.3 (data.lua)
   0.653 Loading mod Warehousing 0.1.2 (data.lua)
   0.705 Loading mod base 0.16.25 (data-updates.lua)
   0.756 Loading mod LightedPolesPlus 1.1.3 (data-updates.lua)
   0.758 Script @__LightedPolesPlus__/data-updates.lua:30: [LEP+] found pole small-electric-pole in item small-electric-pole
   0.758 Script @__LightedPolesPlus__/data-updates.lua:37: [LEP+] copying entity small-electric-pole to lighted-small-electric-pole
   0.758 Script @__LightedPolesPlus__/data-updates.lua:45: [LEP+] copying item small-electric-pole to lighted-small-electric-pole
   0.759 Script @__LightedPolesPlus__/data-updates.lua:30: [LEP+] found pole big-electric-pole in item big-electric-pole
   0.759 Script @__LightedPolesPlus__/data-updates.lua:37: [LEP+] copying entity big-electric-pole to lighted-big-electric-pole
   0.759 Script @__LightedPolesPlus__/data-updates.lua:45: [LEP+] copying item big-electric-pole to lighted-big-electric-pole
   0.759 Script @__LightedPolesPlus__/data-updates.lua:30: [LEP+] found pole medium-electric-pole in item medium-electric-pole
   0.759 Script @__LightedPolesPlus__/data-updates.lua:37: [LEP+] copying entity medium-electric-pole to lighted-medium-electric-pole
   0.759 Script @__LightedPolesPlus__/data-updates.lua:45: [LEP+] copying item medium-electric-pole to lighted-medium-electric-pole
   0.759 Script @__LightedPolesPlus__/data-updates.lua:30: [LEP+] found pole substation in item substation
   0.759 Script @__LightedPolesPlus__/data-updates.lua:37: [LEP+] copying entity substation to lighted-substation
   0.759 Script @__LightedPolesPlus__/data-updates.lua:45: [LEP+] copying item substation to lighted-substation
   0.759 Script @__LightedPolesPlus__/data-updates.lua:86: [LEP+] found original recipe result medium-electric-pole, inserting lighted-medium-electric-pole into technology electric-energy-distribution-1
   0.759 Script @__LightedPolesPlus__/data-updates.lua:86: [LEP+] found original recipe result big-electric-pole, inserting lighted-big-electric-pole into technology electric-energy-distribution-1
   0.759 Script @__LightedPolesPlus__/data-updates.lua:86: [LEP+] found original recipe result substation, inserting lighted-substation into technology electric-energy-distribution-2
   0.808 Loading mod Orbital Ion Cannon 1.6.2 (data-updates.lua)
   0.859 Loading mod Squeak Through 1.2.2 (data-updates.lua)
   0.910 Loading mod PickerExtended 3.0.3 (data-final-fixes.lua)
   0.962 Loading mod WaiTex_Full 1.3.4 (data-final-fixes.lua)
   1.147 Loading mod Warehousing 0.1.2 (data-final-fixes.lua)
   1.236 Checksum for core: 3693877892
   1.236 Checksum of base: 3612512180
   1.236 Checksum of what-is-it-really-used-for: 4022660739
   1.236 Checksum of Bottleneck: 3138809866
   1.237 Checksum of LightedPolesPlus: 12283823
   1.237 Checksum of long-reach: 4166847516
   1.237 Checksum of Orbital Ion Cannon: 3351717952
   1.237 Checksum of PickerExtended: 3301063350
   1.237 Checksum of Squeak Through: 3677677690
   1.237 Checksum of WaiTex_Full: 2095481558
   1.237 Checksum of Warehousing: 259240417
   1.430 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1519157356
   1.430 Info PlayerData.cpp:72: Cloud player-data.json unavailable
   1.431 Custom inputs active: 0
   1.431 Factorio initialised
   1.432 Info GlobalContext.cpp:685: Waiting for child processes to exit: 
   1.432 Info ServerMultiplayerManager.cpp:141: Quitting multiplayer connection.
   1.432 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(Ready) to(Closed)
   1.455 Goodbye
And this is my server config

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{
  "name": "USSpectre1's Server",
  "description": "USSpectre1's Factorio Server",
  "tags": ["game", "tags"],

  "_comment_max_players": "Maximum number of players allowed, admins can join even a full server. 0 means unlimited.",
  "max_players": 0,

  "_comment_visibility": ["public: Game will be published on the official Factorio matching server",
                          "lan: Game will be broadcast on LAN"],
  "visibility":
  {
    "public": true,
    "lan": true
  },

  "_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
  "username": "Usspectre1",
  "password": "",

  "_comment_token": "Authentication token. May be used instead of 'password' above.",
  "token": "PLACEHOLDER",

  "game_password": "PLACERHOLDER",

  "_comment_require_user_verification": "When set to true, the server will only allow clients that have a valid Factorio.com account",
  "require_user_verification": false,

  "_comment_max_upload_in_kilobytes_per_second" : "optional, default value is 0. 0 means unlimited.",
  "max_upload_in_kilobytes_per_second": 0,

  "_comment_minimum_latency_in_ticks": "optional one tick is 16ms in default speed, default value is 0. 0 means no minimum.",
  "minimum_latency_in_ticks": 0,

  "_comment_ignore_player_limit_for_returning_players": "Players that played on this map already can join even when the max player limit was reached.",
  "ignore_player_limit_for_returning_players": false,

  "_comment_allow_commands": "possible values are, true, false and admins-only",
  "allow_commands": "admins-only",

  "_comment_autosave_interval": "Autosave interval in minutes",
  "autosave_interval": 10,

  "_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
  "autosave_slots": 5,

  "_comment_afk_autokick_interval": "How many minutes until someone is kicked when doing nothing, 0 for never.",
  "afk_autokick_interval": 0,

  "_comment_auto_pause": "Whether should the server be paused when no players are present.",
  "auto_pause": true,

  "only_admins_can_pause_the_game": true,

  "_comment_autosave_only_on_server": "Whether autosaves should be saved only on server or also on all connected clients. Default is true.",
  "autosave_only_on_server": true,

  "_comment_admins": "List of case insensitive usernames, that will be promoted immediately",
  "admins": [Usspectre1]
}
Any help would greatly be appreciated!

Thanks!

USSpectre1
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Feb 21, 2018 2:41 am
Contact:

Re: Linux Server Starts then stops immediately no error

Post by USSpectre1 »

Okay I was able to determine that the server did not like that I turned User Verification Off in the server settings. By changing this back to true, the server started just fine.

Issue resolved.

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