Item leakage in heavily overclocked assembling machines
Posted: Sun Jan 28, 2018 9:13 pm
Hi!
First i need to note that i still use 0.14 because i use mods and i don't want to stop playing on my factory.
There is a mechanism in Factorio which doesn't allow manipulators and loaders to put items to a machine if the item's number in it reaches a limit. This limit is increasing if the machine is overclocked.
Now the problem. If i have a machine, it's overclocked about +1800% and I put the items to it via a loader, there is a chance items will endlessly load in it without any limit.
I understand the devs will not fix it, because it's an old version, and also beta, but how can i fix it?
There are some ideas what i thought about, but don't know how to do them.
So, What would you do to avoid this bug?
First i need to note that i still use 0.14 because i use mods and i don't want to stop playing on my factory.
There is a mechanism in Factorio which doesn't allow manipulators and loaders to put items to a machine if the item's number in it reaches a limit. This limit is increasing if the machine is overclocked.
Now the problem. If i have a machine, it's overclocked about +1800% and I put the items to it via a loader, there is a chance items will endlessly load in it without any limit.
I understand the devs will not fix it, because it's an old version, and also beta, but how can i fix it?
There are some ideas what i thought about, but don't know how to do them.
- First i thought what if i set up a belt to turn off if the output/input item is more/less than a certain amount. I did it, sometimes it solved the problem, but i can't do it everywhere effectively. (You can see it under the most left oil refinery)
Then i thought what if i could measure the amount of items in a machine by circuits. But.. I don't know a way to do that, because i can't attach wires to most of the machines.
Then i thought how could i count how many items went in, and how many out, but in most cases it would be too complex and too big.
Finally, i thought maybe if i make a mod, i could add functionality to count the machines' items with circuits, or also it would be good if i could set a max limit of items
So, What would you do to avoid this bug?