Blazing fast internet but can't host/upload 4MB map.

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TimJSwan
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Blazing fast internet but can't host/upload 4MB map.

Post by TimJSwan »

Off topic: I was logged in to the forums here and filled out this entire post then had to log in when I attempted to submit. It said "You must be logged in to submit this." Then I logged in, again, and all the information was lost so I had to retype this all over again.

I have fast internet speeds:
120 MB/s Download
12 MB/s Upload
Factorio version 0.16.6
Hosted a 4.4 MB map and client had eta download time of 4 hours.
Client has decent internet speeds, plays regularly, could download my map via another method and host it back to me.
I also play the game normally otherwise.

I have macOS 10.13.2, 2.4 GHz Intel Core i7, 8GB 1333 MHz DDR3, AMD Radeon HD 6770M 1GB Intel HD Graphics 3000 512 MB

Let me know if you need more information.

Loewchen
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Re: Blazing fast internet but can't host/upload 4MB map.

Post by Loewchen »

Post the logs of server and client after a session with the issue.

TimJSwan
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Re: Blazing fast internet but can't host/upload 4MB map.

Post by TimJSwan »

He said that he left on purpose this time. I don't have his log.
I did some censoring and reducing, but here's a related snippet:

Code: Select all


 156.802 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
 156.802 Hosting game at 0.0.0.0:34197
 156.802 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
 157.115 Info HttpSharedState.cpp:127: Status code: 200
 157.115 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (p0CXO35UCw3DNeQ9O3n7Fbu60dOdwLMg) from the auth server.
 157.115 Info ServerMultiplayerManager.cpp:693: mapTick(660530) changing state from(CreatingGame) to(InGame)
 157.131 Info ServerRouter.cpp:580: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
 157.182 Info UDPSocket.cpp:39: Opening socket for broadcast
 157.185 Info GameActionHandler.cpp:3341: MapTick (660530) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect ) 
 157.308 Info ServerRouter.cpp:475: Own address is my_ip_address:34197
 157.626 Info ServerMultiplayerManager.cpp:622: Matching server connection resumed
 163.663 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(ip_address_alpha:55247)
 163.663 Refusing connection for address (ip_address_alpha:55247), username (hisusername). UserVerificationMissing
 163.814 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(ip_address_alpha:55247)
 163.814 Refusing connection for address (ip_address_alpha:55247), username (hisusername). UserVerificationMissing
 164.030 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(ip_address_alpha:55248)
 164.030 Refusing connection for address (ip_address_alpha:55248), username (hisusername). PasswordMissing
 164.564 Warning TransmissionControlHelper.cpp:172: Fragment 0001 failed too many times
 164.714 Warning TransmissionControlHelper.cpp:172: Fragment 0002 failed too many times
 164.931 Warning TransmissionControlHelper.cpp:172: Fragment 0004 failed too many times
 164.931 Warning TransmissionControlHelper.cpp:172: Fragment 0005 failed too many times
 166.450 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(ip_address_alpha:63695)
 166.450 Refusing connection for address (ip_address_alpha:63695), username (spaceout200). PasswordMismatch
 167.350 Warning TransmissionControlHelper.cpp:172: Fragment 0007 failed too many times
 168.318 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(ip_address_alpha:53460)
 168.318 Info ServerRouter.cpp:393: Replying to connectionRequest for address(ip_address_alpha:53460).
 168.318 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(343) adding peer(1)
 168.327 Info ServerMultiplayerManager.cpp:693: mapTick(661196) changing state from(InGame) to(InGameSavingMap)
 168.402 Info ServerMultiplayerManager.cpp:789: mapTick(661196) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 168.729 Info ServerMultiplayerManager.cpp:849: MapTick(661196) Serving map(/Users/mycomputer_username/Library/Application Support/factorio/temp/mp-save-0.zip) for peer(1) size(3895235) crc(3672807907)
 168.729 Info ServerMultiplayerManager.cpp:693: mapTick(661196) changing state from(InGameSavingMap) to(InGame)
 168.852 Info ServerMultiplayerManager.cpp:789: mapTick(661203) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 199.396 Info ServerMultiplayerManager.cpp:894: Disconnect notification for peer (1)
 199.396 Info ServerMultiplayerManager.cpp:789: mapTick(663035) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(DisconnectScheduled)
 199.397 Info ServerSynchronizer.cpp:576: nextHeartbeatSequenceNumber(1270) removing peer(1).

Gazillion of this line:
"247.856 Info TransferSource.cpp:163: Block request by a peer we're not serving for (1)"

248.804 Info AppManager.cpp:259: Saving to _autosave1 (blocking).

~Dozen of this line:
"249.068 Info TransferSource.cpp:163: Block request by a peer we're not serving for (1)"

249.254 Info AppManagerStates.cpp:1527: Saving finished

A gazillion of this line:
 "335.376 Info TransferSource.cpp:163: Block request by a peer we're not serving for (1)"

 411.227 Info ServerMultiplayerManager.cpp:117: Disconnecting multiplayer connection.
 411.227 Info ServerMultiplayerManager.cpp:693: mapTick(675719) changing state from(InGame) to(DisconnectingScheduled)
 411.264 Info ServerMultiplayerManager.cpp:693: mapTick(675719) changing state from(DisconnectingScheduled) to(Disconnecting)
 411.303 Info ServerMultiplayerManager.cpp:693: mapTick(675719) changing state from(Disconnecting) to(Disconnected)
 411.303 Info ServerMultiplayerManager.cpp:141: Quitting multiplayer connection.
 411.303 Info ServerMultiplayerManager.cpp:693: mapTick(675719) changing state from(Disconnected) to(Closed)
 411.341 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/536954
 411.412 Info HttpSharedState.cpp:127: Status code: 200
 411.412 Info UDPSocket.cpp:206: Closing socket
 411.412 Info UDPSocket.cpp:236: Socket closed
 411.412 Info UDPSocket.cpp:206: Closing socket
 411.412 Info GlobalContext.cpp:661: Waiting for child processes to exit: 
 411.513 Info UDPSocket.cpp:206: Closing socket
 411.513 Info UDPSocket.cpp:236: Socket closed
 411.944 Steam API shutdown.
 411.955 Goodbye



Loewchen
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Re: Blazing fast internet but can't host/upload 4MB map.

Post by Loewchen »

The data you send gets repeatedly lost or corrupted on the way to this client.

Hayertjez
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Re: Blazing fast internet but can't host/upload 4MB map.

Post by Hayertjez »

Did you find a solution yet? I experience this issue only since 0.16. I also get a lot of

Code: Select all

Warning TransmissionControlHelper.cpp:172: Fragment 00[number][number] failed too many times
which are also found in your log. Did you experience the same issue with 0.15.40?

cinderblock
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Re: Blazing fast internet but can't host/upload 4MB map.

Post by cinderblock »

I ran into this problem because the server and my client were out of version sync. There was no indication on the client or in the server logs, besides the above, that I had the wrong version.

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