This issue occurs when loading old maps (0.15.40) and newly generated maps. I have checked my firewall settings within windows 10 to see if factorio is blocked which was not the case.
It states it cannot determine its external IP adres
84.169 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
84.170 Hosting game at 0.0.0.0:34197
84.170 Info ServerMultiplayerManager.cpp:693: mapTick(0) changing state from(CreatingGame) to(InGame)
84.178 Info ServerRouter.cpp:580: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
84.188 Info UDPSocket.cpp:39: Opening socket for broadcast
84.195 Info GameActionHandler.cpp:3341: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
86.692 Warning ServerMultiplayerManager.cpp:586: Determining own address has failed. Best guess: 31.201.15.120:34197
87.091 Info ServerMultiplayerManager.cpp:622: Matching server connection resumed
93.792 Info ServerMultiplayerManager.cpp:117: Disconnecting multiplayer connection.
93.792 Info ServerMultiplayerManager.cpp:693: mapTick(577) changing state from(InGame) to(DisconnectingScheduled)
93.792 Info ServerMultiplayerManager.cpp:693: mapTick(577) changing state from(DisconnectingScheduled) to(Disconnecting)
93.810 Info ServerMultiplayerManager.cpp:693: mapTick(577) changing state from(Disconnecting) to(Disconnected)
93.811 Info ServerMultiplayerManager.cpp:141: Quitting multiplayer connection.
93.811 Info ServerMultiplayerManager.cpp:693: mapTick(577) changing state from(Disconnected) to(Closed)
93.861 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/525181
93.959 Info HttpSharedState.cpp:127: Status code: 200
93.959 Info UDPSocket.cpp:206: Closing socket
93.959 Info UDPSocket.cpp:236: Socket closed
93.959 Info UDPSocket.cpp:206: Closing socket