[0.16.6] Multiplayer map loading problems

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Hayertjez
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[0.16.6] Multiplayer map loading problems

Post by Hayertjez »

Normally when loading factorio I have no problem creating a multiplayer session. Unfortunately my first try with 0.16.6. gives some errors. Loading a multiplayer map gives the following log.

This issue occurs when loading old maps (0.15.40) and newly generated maps. I have checked my firewall settings within windows 10 to see if factorio is blocked which was not the case.

It states it cannot determine its external IP adres
84.169 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
84.170 Hosting game at 0.0.0.0:34197
84.170 Info ServerMultiplayerManager.cpp:693: mapTick(0) changing state from(CreatingGame) to(InGame)
84.178 Info ServerRouter.cpp:580: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
84.188 Info UDPSocket.cpp:39: Opening socket for broadcast
84.195 Info GameActionHandler.cpp:3341: MapTick (0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create )
86.692 Warning ServerMultiplayerManager.cpp:586: Determining own address has failed. Best guess: 31.201.15.120:34197
87.091 Info ServerMultiplayerManager.cpp:622: Matching server connection resumed
93.792 Info ServerMultiplayerManager.cpp:117: Disconnecting multiplayer connection.
93.792 Info ServerMultiplayerManager.cpp:693: mapTick(577) changing state from(InGame) to(DisconnectingScheduled)
93.792 Info ServerMultiplayerManager.cpp:693: mapTick(577) changing state from(DisconnectingScheduled) to(Disconnecting)
93.810 Info ServerMultiplayerManager.cpp:693: mapTick(577) changing state from(Disconnecting) to(Disconnected)
93.811 Info ServerMultiplayerManager.cpp:141: Quitting multiplayer connection.
93.811 Info ServerMultiplayerManager.cpp:693: mapTick(577) changing state from(Disconnected) to(Closed)
93.861 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/525181
93.959 Info HttpSharedState.cpp:127: Status code: 200
93.959 Info UDPSocket.cpp:206: Closing socket
93.959 Info UDPSocket.cpp:236: Socket closed
93.959 Info UDPSocket.cpp:206: Closing socket
Attachments
factorio-previous.log
Player log
(6.61 KiB) Downloaded 16 times
Last edited by Kayanor on Tue Dec 19, 2017 7:24 pm, edited 1 time in total.
Reason: Added title

Hayertjez
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Re: [0.16.6] Multiplayer map loading problems

Post by Hayertjez »

I dont know if this error is related to the other one some how.
With 0.15.40. On the same computer on the same network I did not have any issues that Factorio could not determine its own IP adress, since 0.16.[6/7] it does.

Is this issue then related with the fact that other computers on another network can see my game in the public list but cannot calculate the ping ('Cant reach error'). This is both the case when factorio could determine its own ip adress and when factorio could not.

Loewchen
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Re: [0.16.6] Multiplayer map loading problems

Post by Loewchen »

There is nothing to add to 53992, the topic and its link trail give all the info about the issue.

Hayertjez
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Re: [0.16.6] Multiplayer map loading problems

Post by Hayertjez »

Hi Loewechen, thanks for replying.
Although it was never needed. I managed to open the port 34197 on my router. Determining its own IP adress seems to work.
Right now when joining the server or when joining vice versa I recieve the following

Code: Select all

2245.052 Info UDPSocket.cpp:33: Opening socket
2245.053 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
2245.900 Warning TransmissionControlHelper.cpp:172: Fragment 0000 failed too many times
2246.750 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
2246.750 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(InitializationFailed)
When I am in the browser list the severs is shown but I cannot join(Could not establish network connection with server) , also its not able to determine the ping (cant reach). What is the cause of this issue?

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