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Faking network latency for testing?

Posted: Wed Nov 22, 2017 5:24 pm
by henke37
Is there an easy option to fake network latency to test how the game behaves on high RTT setups?

Preferably something that doesn't involve extra hardware or software. At most just having to run two copies of the game would be enough.

Re: Faking network latency for testing?

Posted: Wed Nov 22, 2017 5:39 pm
by posila
We use clumsy for that