Games Crashes after start

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payinblood
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Games Crashes after start

Post by payinblood »

Came home today wanted to play and game says unexcepted error, game worked fine for me before, played latest version all the time. Didn't change any driver or windows update since last launch. Version .14 still works
Attachments
factorio-current.log
crash report
(6.45 KiB) Downloaded 61 times

daniel34
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Re: Games Crashes after start

Post by daniel34 »

Code: Select all

   0.000 2017-08-19 23:50:52; Factorio 0.15.33 (build 30852, win64, steam)
   0.000 Operating system: Windows 7 
   0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/Hönald/AppData/Roaming/Factorio
   0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.009 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 32709MB]
   0.009 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 101.073%] [MultiSampling: OFF] [Screen: 255] [Lang: de]
   0.010 Available display adapters: 2
   0.010  [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
   0.010  [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8080001, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.010 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.151 Initialised Direct3D:[0] AMD Radeon R9 200 Series; driver: aticfx64.dll 8.17.10.1333
   0.153     Video memory size (dedicated video/dedicated system/shared system/available): 3051/0/3840/2787 MB
   0.185 DSound: Starting _dsound_update thread
   0.185 DSound: Enter _dsound_update; tid=3992
   0.186 Device reset internal.
   0.187 Desktop composition is active.
   0.187 Graphics settings preset: very-high
   0.187 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.305 Loading mod core 0.0.0 (data.lua)
   0.310 Loading mod base 0.15.33 (data.lua)
   0.390 Loading mod base 0.15.33 (data-updates.lua)
   0.417 Checksum for core: 1161214653
   0.417 Checksum of base: 1503927233
   0.659 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1503178216
   0.659 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1503178060
   0.808 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.809 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.818 Initial atlas bitmap size is 16384
   0.820 Created atlas bitmap 16384x9658
   0.820 Created atlas bitmap 16384x3181
   0.820 Created atlas bitmap 16384x2545
   0.820 Created atlas bitmap 8192x1920
   0.820 Created atlas bitmap 8192x800
   0.820 Created atlas bitmap 8192x2028
  21.050 Sprites loaded
  21.050 Convert atlas 8192x1920 to: mipmap 
  21.107 Convert atlas 8192x800 to: mipmap 
  21.134 Convert atlas 8192x2028 to: trilinear-filtering 
  21.422 Loading sounds...
  23.124 Custom inputs active: 0
  23.168 Factorio initialised
  29.606 Error CrashHandler.cpp:354: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-6kzlgo\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (118): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (357): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FBB8B58)
000000013FBB8B58 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007737554D)
000000007737554D (ntdll): (filename not available): RtlCompareUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077355D1C)
0000000077355D1C (ntdll): (filename not available): RtlTimeToSecondsSince1970
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007738FE48)
000000007738FE48 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\entityprototype.cpp (395): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintentities.cpp (39): BlueprintEntities::BlueprintEntities
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprint.cpp (31): Blueprint::Blueprint
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintrecord.cpp (165): SingleBlueprintRecord::SingleBlueprintRecord
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (1630): std::make_unique<SingleBlueprintRecord,Map & __ptr64,MapDeserialiser & __ptr64,unsigned short & __ptr64>
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintrecord.cpp (53): BlueprintRecord::load
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintshelf.cpp (73): BlueprintShelf::load
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintshelf.cpp (652): BlueprintShelf::loadFromStorage
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintlibrary.cpp (45): BlueprintLibrary::loadFromStorage
c:\cygwin64\tmp\factorio-6kzlgo\src\map\map.cpp (1018): Map::setupEntities
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\scenarioprototype.cpp (208): ScenarioPrototype::createMapFromMapGenSettings
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\scenarioprototype.cpp (72): ScenarioPrototype::loadFactory
c:\cygwin64\tmp\factorio-6kzlgo\src\appmanager.cpp (408): AppManager::createGame
c:\cygwin64\tmp\factorio-6kzlgo\src\appmanagerstates.cpp (1634): InGenerateMapDialog::process
c:\cygwin64\tmp\factorio-6kzlgo\src\appmanager.cpp (201): AppManager::process
c:\cygwin64\tmp\factorio-6kzlgo\src\mainloop.cpp (388): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-6kzlgo\src\mainloop.cpp (467): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-6kzlgo\src\mainloop.cpp (299): MainLoop::run
c:\cygwin64\tmp\factorio-6kzlgo\src\main.cpp (1015): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007723F56D)
000000007723F56D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077373281)
0000000077373281 (ntdll): (filename not available): RtlUserThreadStart
  31.280 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
I think your blueprint library is corrupted. Go to %appdata%\Factorio and delete the blueprint-storage.dat file.
quick links: log file | graphical issues | wiki

BenSeidel
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Re: Games Crashes after start

Post by BenSeidel »

daniel34 wrote:Go to %appdata%\Factorio and delete the blueprint-storage.dat file.
Probably advisable for you to rename or move the file, outright deleting when it's not corrupt will cause you to lose your blueprint library for no reason.

payinblood
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Re: Games Crashes after start

Post by payinblood »

Thank you!
This helped :)

orzelek
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Re: Games Crashes after start

Post by orzelek »

One more thing:
If you did not delete the file please post save/mods/blueprints file here for devs to investigate.

daniel34
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Re: Games Crashes after start

Post by daniel34 »

BenSeidel wrote:Probably advisable for you to rename or move the file, outright deleting when it's not corrupt will cause you to lose your blueprint library for no reason.
orzelek wrote:One more thing:
If you did not delete the file please post save/mods/blueprints file here for devs to investigate.
You're right, I should have added that. It was directly after waking up and I didn't thing straight. If you still have the corrupt blueprint-storage.dat then please upload it for the devs to investigate.
quick links: log file | graphical issues | wiki

payinblood
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Re: Games Crashes after start

Post by payinblood »

Sorry just deletet them afterwards

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