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(0.15.16) Rocket silo research is not available

Posted: Mon May 29, 2017 6:12 pm
by juvopa
Hi,

maybe somebody can help me... Unfortunately I can´t do the rocket silo science, see my screenshot. I have all sciences that are shown on green but I can´t do the rocket silo science. It will probably caused by a mod problem. I have installed a lot of Bobs and Angels. Maybe because of the rocket speed?

Thanks!

Re: (0.15.16) Rocket silo science not available

Posted: Mon May 29, 2017 6:28 pm
by Zavian
Hi
That looks like a modded game. Please list what mods you are using. I suspect it is a bug in one of them.

Also it might be worth seeing if any of those mods have updated version available.

Re: (0.15.16) Rocket silo science not available

Posted: Mon May 29, 2017 7:02 pm
by juvopa
Just found no other easy possibility to list the mods as screenshots from the mod screen... here they are. They are all updated except Bottleneck.

Re: (0.15.16) Rocket silo science not available

Posted: Mon May 29, 2017 7:22 pm
by Harkonnen
Savegame attachment would help too :) also, to ease out getting on same track with mods, you can .zip folder located at C:\Users\<username>\AppData\Roaming\Factorio\mods and send it as well.

Re: (0.15.16) Rocket silo science not available

Posted: Wed May 31, 2017 12:34 am
by MagmaMcFry
You get white science by launching a satellite with a rocket, not by crafting it. That's why it has no recipe.

Re: (0.15.16) Rocket silo science not available

Posted: Wed May 31, 2017 5:46 pm
by TruePikachu
MagmaMcFry wrote:You get white science by launching a satellite with a rocket, not by crafting it. That's why it has no recipe.
The issue is that he can't research the silo; you are the first one to make any mention of the space science packs.

Re: (0.15.16) Rocket silo research is not available

Posted: Wed May 31, 2017 8:17 pm
by juvopa
It can´t be a problem with the white science.

As suggested here my savegame:


And if that is not enough here my mods (100 MB)

Re: (0.15.16) Rocket silo research is not available

Posted: Wed May 31, 2017 10:07 pm
by MagmaMcFry
TruePikachu wrote:
MagmaMcFry wrote:You get white science by launching a satellite with a rocket, not by crafting it. That's why it has no recipe.
The issue is that he can't research the silo; you are the first one to make any mention of the space science packs.
I see, I misunderstood the problem.

Re: (0.15.16) Rocket silo research is not available

Posted: Wed May 31, 2017 10:34 pm
by Rseding91
Unless you can reproduce the problem in a vanilla game I'm going to say it's simply a case of broken mods.

Re: (0.15.16) Rocket silo research is not available

Posted: Wed May 31, 2017 11:34 pm
by daggot
Looks like Bob's has a broken dependency. I'm doing a full Bob's run and power and warfare are both needed as prerequisites for the silo. Send this to the Bob's thread.

Re: (0.15.16) Rocket silo research is not available

Posted: Thu Jun 01, 2017 2:46 pm
by Shokubai
Looks like maybe is missing productivity modules -3 and speed modules -3.
https://factorio.rotol.me/pack/bobsange ... ocket-silo

Re: (0.15.16) Rocket silo research is not available

Posted: Thu Jun 01, 2017 5:59 pm
by juvopa
Thanks for your ideas and engagement. I tested the speed and prod module 3 but still rocket silo not available.

Thanks Shokubai for the link - I also miss the rocket-fuel__ research in my science screen.... maybe that´s a reason.

Re: (0.15.16) Rocket silo research is not available

Posted: Thu Jun 01, 2017 6:05 pm
by Arch666Angel
Wild guess: Did you start the map with bobtech/revamp active and then disabled them?

Re: (0.15.16) Rocket silo research is not available

Posted: Mon Jun 05, 2017 9:11 pm
by wipf
We have the same problem and it seems to me that it is a bug in angelspetrochem. The rocket-fuel technology is disabled in

Code: Select all

./angelspetrochem_0.5.9/prototypes/petrochem-global-override.lua:194:           angelsmods.functions.OV.disable_technology("rocket-fuel")
but it is not removed as a technology prerequisite to rocket-silo.

Putting

Code: Select all

bobmods.lib.tech.remove_prerequisite("rocket-silo", "rocket-fuel")
in a new mod in data-final-fixes.lua fixes the problem

Re: (0.15.16) Rocket silo research is not available

Posted: Mon Jun 05, 2017 9:12 pm
by Exerior
I started a new game around 2-3 weeks ago. And I am having the same issue. The rocket silo tech is still locked.
I looked around in the lua files ... the "rocket-fuel" got disabled, but the "rocket-silo" has it still as a requirement.

Here are my mods.

rso-mod_3.3.4.zip
Natural_Evolution_Buildings_7.0.8.zip
FARL_1.1.1.zip
Bottleneck_0.8.5.zip
bobwarfare_0.15.3.zip
bobvehicleequipment_0.15.2.zip
bobplates_0.15.11.zip
bobores_0.15.6.zip
boblogistics_0.15.6.zip
boblibrary_0.15.8.zip
bobinserters_0.15.1.zip
bobassembly_0.15.6.zip
angelsrefining_0.7.13.zip
angelspetrochem_0.5.9.zip
Natural_Evolution_Expansion_7.0.0.zip
Natural_Evolution_Enemies_7.0.5.zip
bobrevamp_0.15.4.zip
angelsinfiniteores_0.6.10.zip
angelsbioprocessing_0.4.0.zip
angelsaddons-warehouses_0.2.1.zip
angelsaddons-pressuretanks_0.2.0.zip
angelsaddons-oresilos_0.3.1.zip
auto-research_3.3.1.zip
upgrade-planner_1.2.18.zip
Foreman_2.0.4.zip
EvoGUI_0.4.202.zip
autofill_1.4.8.zip
bobenemies_0.15.2.zip
bobgreenhouse_0.15.2.zip
bobtech_0.15.3.zip
bobelectronics_0.15.2.zip
bobmining_0.15.2.zip
bobpower_0.15.3.zip
bobmodules_0.15.3.zip

Re: (0.15.16) Rocket silo research is not available

Posted: Wed Jun 07, 2017 3:04 pm
by emceepotential
I had the same problem and this is what worked for me (similar to what wipf said). In the following module, look for this line of code:

Code: Select all

./angelspetrochem_0.5.9/prototypes/petrochem-global-override.lua:194:           angelsmods.functions.OV.disable_technology("rocket-fuel")

Add this line of code directly below it:

Code: Select all

bobmods.lib.tech.remove_prerequisite("rocket-silo", "rocket-fuel")
Save the file and relaunch the game.
Unfortunately, when Angel updates this mod. It will break the fix.

Re: (0.15.16) Rocket silo research is not available

Posted: Mon Jun 12, 2017 4:56 pm
by juvopa
Thanks for your help. It also works now in my game!