[0.15.1] High Resolution Sprites Crashes on Startup (Linux)
Posted: Tue Apr 25, 2017 5:03 am
After changing the default config to use high resolution sprites the game crashes on startup after displaying 'Cropping bitmaps...'
Log:
Log:
Code: Select all
0.000 2017-04-24 21:58:43; Factorio 0.15.1 (build 29050, linux64, steam)
0.047 Operating system: Linux (Ubuntu 17.04)
0.047 Program arguments: "/home/matt/.steam/steam/steamapps/common/Factorio/bin/x64/factorio"
0.047 Read data path: /home/matt/.steam/steam/steamapps/common/Factorio/data
0.047 Write data path: /home/matt/.factorio
0.047 Binaries path: /home/matt/.steam/steam/steamapps/common/Factorio/bin
0.052 System info: [CPU: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz, 8 cores, RAM: 16002MB]
0.053 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.171 Available display adapters: 2
0.171 [0]: resolution 1920x1080px at [1920,0]
0.171 [1]: resolution 1920x1080px at [0,0]
0.171 Create display on adapter 1. Size 1280x720 at position [310, 162].
0.453 Initialised OpenGL:[1] Gallium 0.4 on AMD CAYMAN (DRM 2.49.0 / 4.10.0-19-generic, LLVM 4.0.0); driver: 3.0 Mesa 17.0.3
0.454 Video memory size (dedicated/total available/current available): 2048/3069/2039 MB
0.473 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 30%] [DXT: false]
1.034 Loading mod core 0.0.0 (data.lua)
1.038 Loading mod base 0.15.1 (data.lua)
1.095 Loading mod base 0.15.1 (data-updates.lua)
1.137 Checksum for core: 530912544
1.137 Checksum of base: 2731413614
1.225 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493095937
1.225 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493095934
1.278 Loaded shader file /home/matt/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
1.281 Loaded shader file /home/matt/.steam/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
1.292 Initial atlas bitmap size is 16384
1.305 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x0000000000abf2bd in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-2BhRut/src/Util/Logger.cpp:408
#1 0x0000000000682470 in CrashHandler::writeStackTrace() at /tmp/factorio-2BhRut/src/Util/CrashHandler.cpp:105
#2 0x00000000006826f4 in CrashHandler::SignalHandler(int) at /tmp/factorio-2BhRut/src/Util/CrashHandler.cpp:237
#3 0x00007ffa0a0047f0 in ?? at ??:0
2.440 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.