still cant join friends games
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- Burner Inserter
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Re: still cant join friends games
In this log you never tried.
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- Burner Inserter
- Posts: 10
- Joined: Mon Apr 17, 2017 11:49 pm
- Contact:
Re: still cant join friends games
oops sorry here is the one0
- Attachments
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- factorio-previous.log
- (7.32 KiB) Downloaded 58 times
Re: still cant join friends games
Hm, that one contains a crash and it even seems something I have not seen yet, but you still never tried to join any server in this log either?!
Code: Select all
0.049 2017-04-22 19:23:42; Factorio 0.14.22 (build 25342, win64, steam)
0.049 Operating system: Windows 8
0.049 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.049 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.049 Write data path: C:/Users/Johnathan/AppData/Roaming/Factorio
0.050 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.640 System info: [CPU: AMD A8-5550M APU with Radeon(tm) HD Graphics , 4 cores, RAM: 3270MB]
0.641 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.643 Available display adapters: 1
0.643 [0]: \\.\DISPLAY1 - AMD Radeon HD 8550G {0x05, [0,0], 1600x900, 32bit, 60Hz}
0.644 Create display on adapter 0. Size 1280x720 at position [150, 72].
1.102 Initialised Direct3D:[0] AMD Radeon HD 8550G; driver: aticfx64.dll 8.17.10.1404
1.108 Video memory size (dedicated video/dedicated system/shared system/available): 754/0/1408/2151 MB
1.300 DSound: Starting _dsound_update thread
1.300 DSound: Enter _dsound_update; tid=708
1.301 Device reset internal.
1.310 Desktop composition is active.
1.314 Graphics options: [Graphics quality: normal] [Video memory usage: medium] [Light scale: 25%] [DXT: false]
1.787 Loading mod core 0.0.0 (data.lua)
1.835 Loading mod base 0.14.22 (data.lua)
2.913 Checksum for core: 1291735968
2.913 Checksum for mod base: 786624017
17.038 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1492905614
17.038 Info PlayerData.cpp:62: Cloud player-data.json unavailable
19.402 Initial atlas bitmap size is 16384
19.403 Created atlas bitmap 16384x1636
19.404 Created atlas bitmap 4096x968
19.404 Created atlas bitmap 4096x3652
167.671 Sprites loaded
167.671 Convert atlas 4096x968 to: trilinear-filtering
167.755 Convert atlas 4096x3652 to: mipmap
168.239 Loading sounds...
183.637 Custom inputs active: 0
184.080 Factorio initialised
357.330 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
357.330 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
357.352 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
357.378 Info Scenario.cpp:152: Map version 0.14.22-0
357.896 Checksum for script C:/Users/Johnathan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
357.916 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
357.917 Hosting game at 0.0.0.0:34197
357.937 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
358.473 Info HttpSharedState.cpp:111: Status code: 200
358.473 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (VJoTKw7nMiEhBwSDvizM4oiMYbN7cxTH) from the auth server.
358.473 Info ServerMultiplayerManager.cpp:658: mapTick(0) changing state from(CreatingGame) to(InGame)
358.516 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
358.696 Info UDPSocket.cpp:39: Opening socket for broadcast
358.921 Info GameActionHandler.cpp:2556: MapTick(0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
359.020 Info ServerRouter.cpp:497: Own address is 97.98.142.190:1153
359.662 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
567.391 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
567.401 Info ServerMultiplayerManager.cpp:658: mapTick(12497) changing state from(InGame) to(DisconnectingScheduled)
567.413 Info ServerMultiplayerManager.cpp:658: mapTick(12497) changing state from(DisconnectingScheduled) to(Disconnecting)
567.428 Info ServerMultiplayerManager.cpp:658: mapTick(12497) changing state from(Disconnecting) to(Disconnected)
567.430 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
567.430 Info ServerMultiplayerManager.cpp:658: mapTick(12497) changing state from(Disconnected) to(Closed)
569.518 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/1619654
570.140 Info HttpSharedState.cpp:111: Status code: 200
570.141 Info UDPSocket.cpp:235: Socket closed
570.269 Info UDPSocket.cpp:235: Socket closed
574.265 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1619654
574.265 Info HttpSharedState.cpp:111: Status code: 404
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-xcajoo\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (197): CrashHandler::PureCallHandler
f:\dd\vctools\crt\vcruntime\src\misc\purevirt.cpp (29): _purecall
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (2042): std::atomic_store_explicit<ServerGameData>
c:\program files (x86)\microsoft visual studio 14.0\vc\include\memory (2048): std::atomic_store<ServerGameData>
c:\cygwin64\tmp\factorio-xcajoo\src\util\rcu.hpp (42): Rcu<ServerGameData>::WriteLock::~WriteLock
c:\cygwin64\tmp\factorio-xcajoo\src\net\matchingserver.cpp (75): MatchingServer::sendFullState
c:\cygwin64\tmp\factorio-xcajoo\src\net\matchingserver.cpp (122): `MatchingServer::sendHeartbeat'::`1'::catch$274
f:\dd\vctools\crt\vcruntime\src\eh\amd64\handlers.asm (50): _CallSettingFrame
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1322): __CxxCallCatchBlock
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE25B72A63)
00007FFE25B72A63 (ntdll): (filename not available): RtlCaptureContext
c:\cygwin64\tmp\factorio-xcajoo\src\net\matchingserver.cpp (117): MatchingServer::sendHeartbeat
c:\cygwin64\tmp\factorio-xcajoo\src\net\matchingserver.cpp (16): MatchingServer::update
c:\cygwin64\tmp\factorio-xcajoo\src\util\taskmanager.cpp (83): TaskManager::run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<std::_Binder<std::_Unforced,void (__cdecl TaskManager::*)(void) __ptr64,TaskManager * __ptr64 const> >,std::default_delete<std::tuple<std::_Binder<std::_Unforced,void (__cdecl TaskManager::*)(void) __ptr64,TaskManager * __ptr64 const> > > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE253513D2)
00007FFE253513D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE25AF54E4)
00007FFE25AF54E4 (ntdll): (filename not available): RtlUserThreadStart
607.382 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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- Burner Inserter
- Posts: 10
- Joined: Mon Apr 17, 2017 11:49 pm
- Contact:
Re: still cant join friends games
sorry its been a long day so here is both i dont know which btw i retried with friends
- Attachments
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- factorio-previous.log
- (4.76 KiB) Downloaded 55 times
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- factorio-current.log
- (4.68 KiB) Downloaded 56 times
Re: still cant join friends games
It is simple, either your request got lost or the hosts response did. Most likely a firewall or network configuration issue on either of your ends.