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How to find which mod causes desync

Posted: Sat Apr 22, 2017 1:12 pm
by Dilbe
I have been playing Factorio with a friend for a while, but recently we're getting desyncs every hallfhour or so.

I read that it's mostly caused by mods. But how can i find out which one? We already tried disabling all mods that do not add researches or buildings we use, but that didn't seem to help.

Re: How to find which mod causes desync

Posted: Sat Apr 22, 2017 1:27 pm
by daniel34
Post your desync report, it is in the in %appdata%\Factorio\archive folder and named like desync-report-2017-04-xx_xx-xx-xx.zip. It might be rather big, you can use services like Google drive or Dropbox to share it.

It is only present on the client, and only if the client finished loading the map after the desync occured.

The desync report won't tell us which mod caused the desync, but it tells us why the desync was happening and what mod might be responsible for it.

Re: How to find which mod causes desync

Posted: Sat Apr 22, 2017 5:52 pm
by Dilbe
Thank you for your reply.

The desync report is accessible here: https://drive.google.com/file/d/0B-Ainv ... JmaVU/view

I tried understanding something usefull from that report, but i didn't really understand what's in it (-:

Re: How to find which mod causes desync

Posted: Sat Apr 22, 2017 10:40 pm
by Nexela
Please also post a link to the mods and possibly the save.

Also things to not do until .15

Build blueprints with custom inserter positions
Have full blueprint books
And there might be another thing or 2 but I can't remember

Re: How to find which mod causes desync

Posted: Sat Apr 22, 2017 11:13 pm
by Loewchen
Nexela wrote: Also things to not do until .15

Build blueprints with custom inserter positions
Have full blueprint books
And there might be another thing or 2 but I can't remember
Something with entities with module slots...

Re: How to find which mod causes desync

Posted: Sun Apr 23, 2017 8:42 am
by Dilbe
Thank you for the replies.

So i should not build blueprints with bobsinserters where the inserters are in 90 degrees angles?
And also not use blueprints that have modules in them?

Save: https://drive.google.com/open?id=0B-Ain ... TNmLXNMM3c
mods: https://drive.google.com/open?id=0B-Ain ... TI5UDVhRnc