Stops at 44% on game startup

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Maxking123
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Stops at 44% on game startup

Post by Maxking123 »

error log below, any help would be much appreciated. thanks

0.002 2017-03-24 23:15:08; Factorio 0.14.22 (build 25342, mac, steam)
0.002 Operating system: Mac OS X 10.12.3
0.004 Program arguments: "/Users/Max/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" "--max-texture-size=4096"
0.004 Read data path: /Users/Max/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.004 Write data path: /Users/Max/Library/Application Support/factorio
0.004 Binaries path: /Users/Max/Library/Application Support/Steam/steamapps/common
0.036 System info: [CPU: Intel(R) Core(TM) i7 CPU M 620 @ 2.67GHz, 4 cores, RAM: 8192MB]
0.119 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.122 Available display adapters: 1
0.122 [0]: resolution 1920x1200px at [0,0]
0.122 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.782 Initialised OpenGL:[0] NVIDIA GeForce GT 330M OpenGL Engine; driver: 2.1 NVIDIA-10.2.12 310.90.10.05b20
0.949 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
1.106 Loading mod core 0.0.0 (data.lua)
1.125 Loading mod base 0.14.22 (data.lua)
1.362 Checksum for core: 1291735968
1.362 Checksum for mod base: 786624017
1.881 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1475421153
1.881 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1474148152
2.115 Initial atlas bitmap size is 4096
2.121 Created atlas bitmap 4096x4093
2.125 Created atlas bitmap 4096x4093
2.127 Created atlas bitmap 4096x4090
2.140 Created atlas bitmap 4096x2483
2.142 Created atlas bitmap 4096x4096
2.144 Created atlas bitmap 4096x4096
2.144 Created atlas bitmap 4096x3996
2.144 Created atlas bitmap 4096x968
2.145 Created atlas bitmap 4096x3648
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000001006e9762 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:391)
#1 0x00000001006dcf29 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:106)
#2 0x00000001006dcebe in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:235)
#3 0x00007fffad2a6bba in 0x00007fffad2a6bba
#4 0x000000010206ef18 in 0x000000010206ef18 (in factorio)
#5 0x00007fffad12d420 in 0x00007fffad12d420
#6 0x00007fffa56bacb7 in 0x00007fffa56bacb7
#7 0x00000001112f089e in 0x00000001112f089e
#8 0x00000001112f0ffa in 0x00000001112f0ffa
#9 0x00007fff9cadb6c1 in 0x00007fff9cadb6c1
#10 0x00007fff9cabd16a in 0x00007fff9cabd16a
#11 0x00000001020588d0 in 0x00000001020588d0 (in factorio)
#12 0x00007fff958bc513 in 0x00007fff958bc513
#13 0x0000000100a87209 in flip_display (in factorio) (osxgl.m:1640)
#14 0x00000001002f73dc in LoadingSplashScreen::render(bool) (in factorio) (LoadingSplashScreen.cpp:71)
#15 0x00000001000ef4c7 in LoadingSplashScreen::startNextPart(LoadingSplashScreen::WaitingFor, double) (in factorio) (LoadingSplashScreen.cpp:108)
#16 0x00000001002cbb5c in AtlasSystem::loadSprites() (in factorio) (AtlasSystem.cpp:353)
#17 0x00000001002bb1f8 in GlobalContext::init(bool, bool, bool) (in factorio) (GlobalContext.cpp:382)
#18 0x000000010051d0d4 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:158)
#19 0x0000000100519d94 in _al_mangled_main (in factorio) (Main.cpp:808)
#20 0x0000000100a837e7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:218)
#21 0x00007fff994dfc6d in 0x00007fff994dfc6d
#22 0x00007fffad2b0aab in 0x00007fffad2b0aab
#23 0x00007fffad2b09f7 in 0x00007fffad2b09f7
#24 0x00007fffad2b01fd in 0x00007fffad2b01fd
3.874 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Loewchen
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Re: Stops at 44% on game startup

Post by Loewchen »

How much VRAM does your graphics card have?
Try solutions 1, 3 and 4 from here: viewtopic.php?f=7&t=9300

Edit: If you are using the MacBook Pro MC373LL you could try to run it on the intel graphics.

Maxking123
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Re: Stops at 44% on game startup

Post by Maxking123 »

Solution one in the link you provided worked. Smart stuff, thanks for helping me out :D

driver
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Re: Stops at 44% on game startup

Post by driver »

I have a multiboot-system and with win7/64-bit the full game always hangs at first start, at 89% sprites are not loading anymore with all versions I tried since verson 0.11 (apart from the demo)
Strangely, the full 32-bit versions on winxp/32bit always worked for me without any problems.
The only way to play factorio on win7/64bit for me is by editing the config.ini to low resolution or force-opengl=true, opengl is okay, but winxp 32-bit is so much better.

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