Megabase game slow-down reasons
Posted: Wed Feb 08, 2017 1:16 pm
Hi, maybe someone could help me decide which kills my PC performance most:
1) up to 20 000 active logistic bots going short distances (usually no /short waiting for recharge)
2) up to 10 000 construction bots cleaning up spaces over HUGE distances
3) loooong border with lot of enemies highlighted with radars?
4) short border with hyperactive enemies
5) 3 second timers on unloading of everything
6) notebook HP intel core i3, 8 GB RAM
To imagine the range, 1 rocket with sat per 100 seconds + robot supplied ultra-fast all-factory for all building objects + ammo, railworld design, roboports of inner factory are separated, big areas outside are connected to one big robo network
1) up to 20 000 active logistic bots going short distances (usually no /short waiting for recharge)
2) up to 10 000 construction bots cleaning up spaces over HUGE distances
3) loooong border with lot of enemies highlighted with radars?
4) short border with hyperactive enemies
5) 3 second timers on unloading of everything
6) notebook HP intel core i3, 8 GB RAM
To imagine the range, 1 rocket with sat per 100 seconds + robot supplied ultra-fast all-factory for all building objects + ammo, railworld design, roboports of inner factory are separated, big areas outside are connected to one big robo network