We are trying to set up a server.
The game is public
We cannot download each others maps.
Other players can join. But we cannot join each other.
When we try to join it stands still at 0 kb and dropps after 10 seconds.
What is wrong?
We both allow the game on our firewall.
We have the same version.
Re: Cant download friends map
Posted: Fri Dec 30, 2016 5:50 pm
by Sablar
We have now tried everything we can.
We spent 3 hours on this.
Watching youtube videos, reading on forums etc.
We tried Evolve, Hamanchi.
We are able to play on other servers, but we cannot host one ourself and connect too it. (Other players can, but not we)
How hard is it gonna be to host a game that works for us?
Do you reall ask us to pay 20 euros for a game that we cant play together?
Re: Cant download friends map
Posted: Fri Dec 30, 2016 6:07 pm
by Loewchen
Without the log and details on how you two connect there is nothing anyone could do to help you.
Re: Cant download friends map
Posted: Fri Dec 30, 2016 6:14 pm
by Sablar
Alright. But could you explain how we should set up a server? Cause we cant.
It's not just too set one up and play.
Do you really need the log?
Other people can join the server, but we cannot join each other.
So the server should be working fine.
But somehow it does not.
Re: Cant download friends map
Posted: Fri Dec 30, 2016 6:35 pm
by kinnom
logs are rather important, as they are made to give technical data on problems.
Re: Cant download friends map
Posted: Fri Dec 30, 2016 7:35 pm
by Sablar
I have removed almost all of the log. Since the log consisted of 150k characters.
The logs i removed was
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348990) that we don't have.
0.001 2016-12-30 20:24:55; Factorio 0.14.21 (build 25327, win64, steam)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Ludwig/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.015 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 8133MB]
0.015 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.016 Available display adapters: 1
0.016 [0]: \\.\DISPLAY1 - AMD Radeon HD 7900 Series {0x8080005, [0,0], 1920x1080, 32bit, 144Hz}
0.016 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.063 Initialised Direct3D:[0] AMD Radeon HD 7900 Series; driver: aticfx64.dll 8.17.10.1429
0.067 Video memory size (dedicated video/dedicated system/shared system/available): 3051/0/3810/2763 MB
0.100 DSound: Starting _dsound_update thread
0.100 DSound: Enter _dsound_update; tid=9368
0.100 Device reset internal.
0.102 Desktop composition is active.
0.102 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
0.170 Loading mod core 0.0.0 (data.lua)
0.174 Loading mod base 0.14.21 (data.lua)
0.248 Checksum for core: 1291735968
0.248 Checksum for mod base: 786624017
0.484 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483125800
0.484 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1483111032
0.569 Initial atlas bitmap size is 16384
0.570 Created atlas bitmap 16384x5589
0.570 Created atlas bitmap 4096x968
0.570 Created atlas bitmap 4096x3652
8.932 Sprites loaded
8.932 Convert atlas 4096x968 to: trilinear-filtering
8.948 Convert atlas 4096x3652 to: mipmap
9.099 Loading sounds...
10.245 Custom inputs active: 0
10.279 Factorio initialised
15.373 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
19.548 Info UDPSocket.cpp:235: Socket closed
19.549 Joining game 83.252.52.203:34197
19.549 Info UDPSocket.cpp:33: Opening socket
19.550 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
19.622 Warning ClientRouter.cpp:115: Received NatPunch from 83.252.52.203:34197 as a client
19.866 Warning ClientRouter.cpp:115: Received NatPunch from 83.252.52.203:34197 as a client
21.149 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
21.149 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
22.233 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
22.233 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
22.266 Info UDPSocket.cpp:235: Socket closed
24.374 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
28.566 Info UDPSocket.cpp:235: Socket closed
28.567 Joining game 83.252.52.203:34197
28.567 Info UDPSocket.cpp:33: Opening socket
28.568 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
28.633 Warning ClientRouter.cpp:115: Received NatPunch from 83.252.52.203:34197 as a client
28.901 Warning ClientRouter.cpp:115: Received NatPunch from 83.252.52.203:34197 as a client
28.982 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
28.982 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
28.982 Info ClientRouter.cpp:219: ConnectionAccepted
29.182 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
29.182 Downloading file C:\Users\Ludwig\AppData\Roaming\Factorio\temp\mp-download.zip (850169 B, 1691 blocks)
29.183 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348983) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348984) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348985) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348986) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348987) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348988) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348989) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348990) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348991) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348992) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348993) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348994) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348995) that we don't have.
49.783 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349597) server wants a heartbeat(434348996) that we don't have.
50.366 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349614) server wants a heartbeat(434348983) that we don't have.
55.469 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349767) server wants a heartbeat(434349115) that we don't have.
55.469 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349767) server wants a heartbeat(434349116) that we don't have.
55.499 Warning ClientSynchronizer.cpp:83: nextHeartbeatSequenceNumber(434349768) server wants a heartbeat(434349117) that we don't have.
55.649 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: "Du har tappats från spelet."
55.650 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(WaitingForUserToSaveOrQuitAfterServerLeft)
55.651 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (1)
58.607 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
58.607 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
58.717 Info UDPSocket.cpp:235: Socket closed
58.877 DSound: Stopping voice
58.877 DSound: Joining thread
58.882 DSound: Exit _dsound_update; tid=9368
58.882 DSound: Waiting for voice to stop ... signaled
58.882 DSound: Joined thread
58.882 DSound: Destroying thread
58.882 DSound: Thread destroyed
58.882 DSound: Releasing buffer
58.882 DSound: Voice stopped
58.882 DSound: Deallocating voice
58.882 DSound: Deallocated voice
58.904 Steam API shutdown.
58.905 Goodbye
Re: Cant download friends map
Posted: Sun Jan 01, 2017 1:43 am
by sovietkiller
need help with this too
Re: Cant download friends map
Posted: Sun Jan 01, 2017 10:36 am
by Loewchen
Upload the corresponding server log as well, if it is to big to post upload the file. Do you connect via LAN of WAN?
Re: Cant download friends map
Posted: Sun Jan 01, 2017 8:11 pm
by Sablar
Im not sure what you mean with "Upload the corresponding server log as well"
However I added the factorio current from the host's computer.
We have tried both LAN and WAN. Non of it works.
Other people can still connect to him on WAN.
We can both connect to other servers together. But I cannot connect to his.
Re: Cant download friends map
Posted: Sun Jan 01, 2017 10:01 pm
by Loewchen
Sablar wrote:Im not sure what you mean with "Upload the corresponding server log as well"
The log from the server at the same point in time that shows the same connection attempts as the client log you already posted previously.