fail to start a new game in 0.13.0

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mindofchaos
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fail to start a new game in 0.13.0

Post by mindofchaos »

im starting a new game from start no mods and when i click to generate i get a notice
__Peace_And_Prosperity__/control.lua:2: __Peace_And_Prosperity__/utils_peaceprosperity.lua:1: module defines not found; no such file __Peace_And_Prosperity__/defines.lua no such file __Peace_And_Prosperity__/defines.lua no such file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/lualib/defines.lua even reinstalled the game from scratch i can still play in 0.12.35 just fine

orzelek
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Re: fail to start a new game in 0.13.0

Post by orzelek »

You have a mod thats not comaptible with 0.13. Delete it/move to different directory and game should start.
(By default 0.13 will look in same place as 0.12.x for mods)

kinnom
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Re: fail to start a new game in 0.13.0

Post by kinnom »

you can also disable/update mods from the mods menu
no yes yes no yes no yes yes

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jakimfett
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Re: fail to start a new game in 0.13.0

Post by jakimfett »

orzelek wrote:...not comaptible with 0.13...
Just so you're aware, the map itself can be incompatible with a newer version.

If you're getting errors like:

Code: Select all

...factorio/temp/currently-playing/control.lua: module defines not found;
You may need to convert the map to a scenario and then re-load the map in the new version of Factorio.

Image


UPDATE:
Turns out that converting it to a scenario wasn't sufficient to fix my world.

Here's what I finally did that fixed the corruption:
* Convert map to scenario
* Remove the line require "defines" from factorio/scenarios/<mapname>/control.lua
* Remove factorio-current.log (for some reason Factorio wasn't writing to the log file before crashing)
* Attempt to load custom scenario (to figure out what mod is causing the loading problem)
* Load world in Factorio v0.12.35 without the problematic mod
* Save world
* Load world in Factorio v0.13.1
Pyromaniac technomancer blacksmith with Steampunk tendencies.

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