0.001 2016-06-28 20:17:45; Factorio 0.13.0 (Build 22782, win64, steam)
0.002 Operating system: Windows 7 Service Pack 1
0.002 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: D:/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/boehser enkel/AppData/Roaming/Factorio
0.002 Binaries path: D:/Steam/steamapps/common/Factorio/bin
0.018 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 0] [DXT: false]
0.019 Available display adapters: 2
0.019 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.019 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 {0x01, [1920,312], 1024x768, 32bit, 60Hz}
0.019 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.089 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 10.18.13.6839
0.091 Video memory size (dedicated video/dedicated system/shared system/available): 4008/0/7907/3720 MB
0.120 Desktop composition is active.
0.711 Loading mod core 0.0.0 (data.lua)
0.716 Loading mod base 0.13.0 (data.lua)
0.810 Checksum for core: 1399339455
0.810 Checksum for mod base: 2039900801
1.152 Initial atlas bitmap size is 16384
1.153 Created atlas bitmap 16384x6367
1.513 Created atlas bitmap 4096x1104
8.182 Sprites loaded
8.182 Convert atlas 4096x1104 to: trilinear-filtering
8.421 Loading sounds...
9.617 Custom inputs active: 0
9.649 Factorio initialised
19.025 Loading map C:/Users\boehser enkel\AppData\Roaming\Factorio\saves\Alleswirdgut.zip
19.114 Info Scenario.cpp:129: Map version 0.12.35-0
19.116 Info PrototypeMigrationList.cpp:87: Activating migration base/2015-10-16_Factorio_0.13.0.json
19.116 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-04-22_Factorio_0.13.0.json
19.117 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-14_Factorio_0.13.0.json
19.117 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-21_Factorio_0.13.0.json
19.117 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-25_Factorio_0.13.0.json
19.117 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-27_Factorio_0.13.0.json
19.214 Warning PathFinder.cpp:120: Removed 3794 dangling paths
20.056 Applying migration: Base Mod: 2016-04-22_Factorio_0.13.0.lua
20.073 Applying migration: Base Mod: 2016-06-15_Factorio_0.13.0.lua
20.074 Applying migration: Base Mod: 2016-06-23_Factorio_0.13.0.lua
20.076 Applying migration: Base Mod: 2016-06-26_Factorio_0.13.0.lua
20.076 Applying migration: Base Mod: 2016-06-27_Factorio_0.13.0.lua
22.632 Steam API shutdown.
22.634 Goodbye
Re: [0.13]Can't load saves of one specific map.
Posted: Tue Jun 28, 2016 8:45 pm
by TruePikachu
This appears (to me, looking at the screenshots) to be caused by the merge of the `defines.lua` file into other places, making it so that one doesn't need to require it anymore in mods.
Re: [0.13]Can't load saves of one specific map.
Posted: Fri Jul 01, 2016 8:45 pm
by boehser enkel
Any idea how to fix it?
Re: [0.13]Can't load saves of one specific map.
Posted: Fri Jul 01, 2016 9:09 pm
by TruePikachu
boehser enkel wrote:Any idea how to fix it?
Try this save; I removed the `require "defines"` from the first line of `control.lua`.
Re: [0.13]Can't load saves of one specific map.
Posted: Sat Jul 02, 2016 6:58 am
by boehser enkel
Same error
Workaround: convert it to scenario again - play scenario - save
//works not with alle saves (but with the most important )
Re: [0.13]Can't load saves of one specific map.
Posted: Sat Jul 02, 2016 11:40 am
by Rseding91
How was this save file created? Was it created in the map editor or just through normal "new game"?
Re: [0.13]Can't load saves of one specific map.
Posted: Sat Jul 02, 2016 12:40 pm
by boehser enkel
It was started through the game and once converted to a scenario to edit the map. Then i played and saved normally
Re: [0.13]Can't load saves of one specific map.
Posted: Sat Jul 02, 2016 3:49 pm
by Rseding91
boehser enkel wrote:It was started through the game and once converted to a scenario to edit the map. Then i played and saved normally
Ah, that breaks the auto update part of the script system.
You'll need to manually open up the save file and update the scenario lua script for the save. The game thinks you're running a custom script and that it shouldn't just overwrite it with the latest 0.13 version of the normal freeplay script.
Re: [0.13]Can't load saves of one specific map.
Posted: Sat Jul 02, 2016 10:28 pm
by boehser enkel
can you help me what i have to edit? i know nothing about these files