0.005 2016-06-28 12:18:49; Factorio 0.13.0 (Build 22782, win64, steam)
0.005 Operating system: Windows 7 Service Pack 1
0.005 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.005 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
0.005 Write data path: C:/Users//AppData/Roaming/Factorio
0.005 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
0.025 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
0.029 Available display adapters: 1
0.029 [0]: \\.\DISPLAY1 - AMD Radeon HD 7700 Series {0x8080005, [0,0], 1920x1200, 32bit, 60Hz}
0.030 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.668 Initialised OpenGL:[0] AMD Radeon HD 7700 Series; driver: 4.5.13440 Compatibility Profile Context 16.200.1010.0
0.695 Video memory size (total/current available): 1024/1001 MB
0.936 Loading mod core 0.0.0 (data.lua)
0.943 Loading mod base 0.13.0 (data.lua)
1.121 Checksum for core: 1399339455
1.121 Checksum for mod base: 2039900801
1.896 Initial atlas bitmap size is 16384
1.899 Created atlas bitmap 16384x9313
1.899 Created atlas bitmap 4096x1104
11.145 Sprites loaded
11.145 Convert atlas 4096x1104 to: trilinear-filtering
11.250 Loading sounds...
13.116 Custom inputs active: 0
13.169 Factorio initialised
33.053 Info Router.cpp:563: Router peerID(65535) shutting down.
33.053 Info Router.cpp:594: Router state -> Disconnected
33.070 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
33.070 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
33.071 Info Scenario.cpp:129: Map version 0.13.0-93
33.155 Checksum for script C:/Users//AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
33.169 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
33.170 Info Router.cpp:594: Router state -> Connected
33.170 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(5).
33.170 Hosting game at port 34197, peerID 0, session magic 3982
33.170 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
33.170 Info NetworkInputHandler.cpp:45: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
33.170 Info Router.cpp:992: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
33.253 Info MultiplayerManager.cpp:1530: Received peer info for peer(0) username(knub23).
33.253 Info MultiplayerManager.cpp:1146: networkTick(5) mapTick(6) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
33.253 Info MultiplayerManager.cpp:1146: networkTick(5) mapTick(6) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
33.270 Info NetworkInputHandler.cpp:754: mapTick(8) networkTick(7) connecting to player(knub23).
33.270 Info NetworkInputHandler.cpp:608: assigning playerIndex(0) to peer(0)
33.270 Info GameActionHandler.cpp:2602: MapTick(8) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
34.555 Warning Router.cpp:847: Received own adddress message reply with conflicting address (got 88.78.69.187:34199, expected 88.78.69.187:34198)
34.555 Info Router.cpp:835: Received own address message reply with wrong confirm number
34.555 Info Router.cpp:835: Received own address message reply with wrong confirm number
34.555 Warning MultiplayerManager.cpp:717: Determining own address has failed. Best guess: 88.78.69.187:34198
34.571 Info Router.cpp:835: Received own address message reply with wrong confirm number
34.571 Info Router.cpp:835: Received own address message reply with wrong confirm number
36.540 Info MultiplayerManager.cpp:746: Matching server connection resumed
54.423 Info MultiplayerManager.cpp:153: NetworkTick(1276) disconnecting multiplayer connection.
54.423 Info NetworkInputHandler.cpp:64: expectedMapTick(1266) sending PlayerLeaveGame
54.502 Info MultiplayerManager.cpp:1574: Disconnect notification for peer (0)
54.502 Info MultiplayerManager.cpp:1096: networkTick(1281) mapTick(1266) removing peer(0) dropout(false)
54.502 Info MultiplayerManager.cpp:999: networkTick(1281) mapTick(1266) changing state from(InGame) to(InGameAligning)
54.502 Info MultiplayerManager.cpp:1821: networkTick(1281) mapTick(1266) starting mapAlign
54.502 Info MultiplayerManager.cpp:1735: networkTick(1281) mapTick(1266) adding mapAlignTask(RemovePlayerAlignTask)
54.586 Info MultiplayerManager.cpp:1146: networkTick(1286) mapTick(1266) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
54.586 Info MultiplayerManager.cpp:1755: networkTick(1286) mapTick(1266) sending mapAlignAction
54.669 Info MultiplayerManager.cpp:1393: networkTick(1291) mapTick(1266) received MapAlignAction from peer(0), mapAlignTick(1267) appliedTickClosuresCount(0)
54.669 Info MultiplayerManager.cpp:1837: networkTick(1292) mapTick(1266) mapAlign finished targetTick(1267) updating map and running the tasks ...
54.669 Info MultiplayerManager.cpp:1709: networkTick(1292) mapTick(1266) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1267))
)
54.669 Info MultiplayerManager.cpp:1856: maptick(1267) crc before applying all ticks: 1210414614
54.669 Info NetworkInputHandler.cpp:670: applyAllTickClosures: expectedMapTick(1267) lastTickApplied(1259) referenceMapTick(1267) networkTick(1292)
54.669 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1260) inputActions((CheckCRCHeuristic) ) ) for peer(0)
54.669 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1261) inputActions((CheckCRCHeuristic) ) ) for peer(0)
54.669 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1262) inputActions((CheckCRCHeuristic) ) ) for peer(0)
54.669 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1263) inputActions((CheckCRCHeuristic) ) ) for peer(0)
54.669 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1264) inputActions((CheckCRCHeuristic) ) ) for peer(0)
54.669 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1265) inputActions((CheckCRCHeuristic) ) ) for peer(0)
54.669 Info NetworkInputHandler.cpp:694: applyAllTickClosures: applying tickClosure(tick(1266) inputActions((PlayerLeaveGame) ) ) for peer(0)
54.670 Info NetworkInputHandler.cpp:548: expectedMapTick(-1) removing peer(0) success(true).
54.670 Info GameActionHandler.cpp:2631: MapTick(1267) processed PlayerLeaveGame peerID(0) playerIndex(0)
54.670 Info MultiplayerManager.cpp:1864: maptick(1267) crc after applying all ticks: 428904314
54.670 Info MultiplayerManager.cpp:999: networkTick(1292) mapTick(1267) changing state from(InGameAligning) to(InGameAligned)
54.769 Info MultiplayerManager.cpp:1146: networkTick(1297) mapTick(1267) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
54.769 Info NetworkInputHandler.cpp:524: expectedMapTick(-1) adding peer(0).
54.769 Info MultiplayerManager.cpp:999: networkTick(1297) mapTick(1267) changing state from(InGameAligned) to(InGameWaitingForOthers)
54.852 Info MultiplayerManager.cpp:1146: networkTick(1302) mapTick(1267) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
54.852 Info MultiplayerManager.cpp:1345: networkTick(1302) mapTick(1267) stopping mapAlign
54.852 Info MultiplayerManager.cpp:1887: performing map align task (RemovePlayerAlignTask)
54.852 Info MultiplayerManager.cpp:999: networkTick(1302) mapTick(1267) changing state from(InGameWaitingForOthers) to(Disconnecting)
54.852 Info MultiplayerManager.cpp:1709: networkTick(1302) mapTick(1267) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
55.119 Info MultiplayerManager.cpp:999: networkTick(1318) mapTick(1267) changing state from(Disconnecting) to(QuitScheduled)
55.119 Info MultiplayerManager.cpp:180: NetworkTick(1318) quitting multiplayer connection.
55.119 Info MultiplayerManager.cpp:999: networkTick(1318) mapTick(1267) changing state from(QuitScheduled) to(Disconnected)
55.119 Info NetworkInputHandler.cpp:771: mapTick(-1) networkTick(1318) disconnecting from player.
55.156 Info HttpSharedState.cpp:42: Downloading
https://multiplayer.factorio.com/remove-game/2467
55.293 Info HttpSharedState.cpp:90: Status code: 200
55.339 Info Router.cpp:563: Router peerID(0) shutting down.
55.339 Info WindowsUDPSocket.cpp:159: Socket closed
55.339 Info Router.cpp:594: Router state -> Disconnected
55.449 Steam API shutdown.
55.452 Goodbye