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My game keeps crashing while im playing

Posted: Sat May 21, 2016 7:03 am
by Vandrew
Hi. I've been putting up with this problem for a while now. Sometimes the game plays fine for ages but since i got BOBs MODs its doing it more frequently. Heres my factorio current txt

0.003 2016-05-21 18:42:46; Factorio 0.12.33 (Build 18092, win64, steam)
0.003 Operating system: Windows 10
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.004 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.004 Write data path: C:/Users/Vandrew/AppData/Roaming/Factorio
0.004 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.050 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
0.051 Available display adapters: 1
0.052 [0]: \\.\DISPLAY1 - AMD Radeon(TM) R5 Graphics {0x05, [0,0], 1366x768, 32bit, 60Hz}
0.052 Create display on adapter 0. Size 1266x668 at position [40, 32].
0.803 Initialised OpenGL:[0] AMD Radeon (TM) R5 M330; driver: 4.5.13399 Compatibility Profile Context 15.201.1101.0
0.857 Desktop composition is active.
0.923 Loading mod core 0.0.0 (data.lua)
0.934 Loading mod base 0.12.33 (data.lua)
1.107 Loading mod boblibrary 0.12.3 (data.lua)
1.207 Loading mod bobores 0.12.7 (data.lua)
1.326 Loading mod bobplates 0.12.11 (data.lua)
1.470 Loading mod bobores 0.12.7 (data-updates.lua)
1.615 Loading mod bobplates 0.12.11 (data-updates.lua)
1.734 Checksum for core: 3711505753
1.734 Checksum for mod base: 2829195351
1.734 Checksum for mod boblibrary: 346524743
1.734 Checksum for mod bobores: 2714637141
1.734 Checksum for mod bobplates: 3537549218
2.958 Initial atlas bitmap size is 16384
2.966 Created atlas bitmap 16384x5559
47.882 Sprites loaded
47.883 Loading sounds...
51.197 Factorio initialised
55.119 Loading map C:/Users\Vandrew\AppData\Roaming\Factorio\saves\_autosave2.zip
55.277 Info Scenario.cpp:124: Map version 0.12.33-0
55.991 Checksum for script C:/Users/Vandrew/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
55.994 Checksum for script __bobores__/control.lua: 610546070
394.022 Error CrashHandler.cpp:105: Exception Code: c0000005, Address: 00007FF7DBACDBBD
394.022 Error CrashHandler.cpp:115: Exception Context:
rax=0000027a388feda0, rbx=0000027a360cbe38, rcx=0000027a388feda0,
rdx=0000000000000000, rsi=00000000000001b8, rdi=0000027a360cbe50,
rip=00007ff7dbacdbbd, rsp=000000dee77ff6d0, rbp=0000000000000000,
r8=00000000000000ac, r9=0000000000001e13, r10=00000000ffffffff,
r11=000000dee77ff858, r12=000000dee77ff860, r13=000000dee77ff810,
r14=0000027a14138ca0, r15=000000000000007d
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uzl5nu\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-uzl5nu\src\util\crashhandler.cpp (125): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB6F27E1E)
00007FFAB6F27E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABA34D998)
00007FFABA34D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABA335B26)
00007FFABA335B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABA349AFD)
00007FFABA349AFD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABA2D4FE9)
00007FFABA2D4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABA348C0A)
00007FFABA348C0A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-uzl5nu\src\graphics\drawqueue.cpp (385): DrawQueue::drawScaled
c:\cygwin64\tmp\factorio-uzl5nu\src\entity\transportline.cpp (256): TransportLine::draw
c:\cygwin64\tmp\factorio-uzl5nu\src\entity\transportbelt.cpp (96): TransportBelt::draw
c:\cygwin64\tmp\factorio-uzl5nu\src\graphics\entityrenderer.cpp (210): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-uzl5nu\src\graphics\entityrenderer.cpp (162): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-uzl5nu\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7DB811B93)
00007FF7DB811B93 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAB8B18102)
00007FFAB8B18102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABA2FC5B4)
00007FFABA2FC5B4 (ntdll): (filename not available): RtlUserThreadStart
395.849 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.


Please help I love this game and it would be awesome to not have to keep restarting it lol

Re: My game keeps crashing while im playing

Posted: Sat May 21, 2016 11:36 am
by Loewchen
When it crashes so often, does it create the same/similar stacktrace?
The change in crash frequency with mods could indicate a memory problem, please provide your hardware specs. Does the machine suffer from occasional bluescreens?

Greetings Loewchen

Re: My game keeps crashing while im playing

Posted: Sun May 22, 2016 1:14 am
by Vandrew
Whats a stacktrace?

I've got a laptop AMD A8-7410 APU with Radeon R5 Graphics 2.2 GHz 8GB RAM

Re: My game keeps crashing while im playing

Posted: Sun May 22, 2016 1:24 am
by Vandrew
No bluescreens

Re: My game keeps crashing while im playing

Posted: Sun May 22, 2016 5:36 am
by Vandrew
Hey i just tried changing the config file to full screen and had no problems since! Thanks anyway :-)