Unable to establish server connection
Posted: Mon May 16, 2016 3:41 am
I'm running a Factorio server within a docker container via zopanix/factorio. I'm redirecting port 3000 on the host to 34197 within the container but am unable to establish a connection. I'm having trouble determining the cause of the issue. It keeps saying connection is already in progress. Is this an issue that has been seen on running servers? Any ideas on how I can go about debugging this? I've verified that traffic is coming into the container via port 34197
Code: Select all
5/15/2016 11:12:24 PM 487.271 Connection request from 74.134.247.255:34197
5/15/2016 11:12:24 PM 487.272 Refusing connection for address(74.134.247.255:34197). Another connection from this peer is in progress.
5/15/2016 11:12:25 PM 488.005 Info Synchronizer.cpp:444: NetworkTick(29138) peer(1) drop detection state(100/600).
5/15/2016 11:12:26 PM 489.671 Info Synchronizer.cpp:444: NetworkTick(29138) peer(1) drop detection state(200/600).
5/15/2016 11:12:28 PM 491.338 Info Synchronizer.cpp:444: NetworkTick(29138) peer(1) drop detection state(300/600).
5/15/2016 11:12:30 PM 493.004 Info Synchronizer.cpp:444: NetworkTick(29138) peer(1) drop detection state(400/600).
5/15/2016 11:12:31 PM 494.671 Info Synchronizer.cpp:444: NetworkTick(29138) peer(1) drop detection state(500/600).
5/15/2016 11:12:33 PM 496.338 Info Synchronizer.cpp:444: NetworkTick(29138) peer(1) drop detection state(600/600).
5/15/2016 11:12:33 PM 496.354 Info Synchronizer.cpp:590: NetworkTick(29138) peer(1) peerHeartbeatsEmpty(true) is not responding, dropping.
5/15/2016 11:12:33 PM 496.454 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(<server>).
5/15/2016 11:12:33 PM 496.454 Info MultiplayerManager.cpp:1060: networkTick(29143) mapTick(34) received stateChanged peerID(0) oldState(InGame) newState(InGame)
5/15/2016 11:12:33 PM 496.471 Info Router.cpp:741: Received onPeerConnected for already connected peer(1)
5/15/2016 11:12:33 PM 496.471 Info MultiplayerManager.cpp:1495: Peer dropout for peer (1) by peer (0) -- removing now
5/15/2016 11:12:33 PM 496.471 Info MultiplayerManager.cpp:1010: networkTick(29144) mapTick(35) removing peer(1) dropout(true)
5/15/2016 11:12:33 PM 496.471 Info Synchronizer.cpp:516: networkTick(29144) removing peer(1) success(false).
5/15/2016 11:12:33 PM 496.471 Info MultiplayerManager.cpp:913: networkTick(29144) mapTick(35) changing state from(InGame) to(InGameAligning)
5/15/2016 11:12:33 PM 496.471 Info MultiplayerManager.cpp:1719: networkTick(29144) mapTick(35) starting mapAlign
5/15/2016 11:12:33 PM 496.471 Info MultiplayerManager.cpp:1633: networkTick(29144) mapTick(35) adding mapAlignTask(RemovePlayerAlignTask)
5/15/2016 11:12:33 PM 496.571 Info MultiplayerManager.cpp:1060: networkTick(29150) mapTick(35) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
5/15/2016 11:12:33 PM 496.571 Info MultiplayerManager.cpp:1653: networkTick(29150) mapTick(35) sending mapAlignAction
5/15/2016 11:12:33 PM 496.671 Info MultiplayerManager.cpp:1307: networkTick(29156) mapTick(35) received MapAlignAction from peer(0), mapAlignTick(36) appliedTickClosuresCount(0)
5/15/2016 11:12:33 PM 496.671 Info MultiplayerManager.cpp:1735: networkTick(29157) mapTick(35) mapAlign finished targetTick(36) updating map and running the tasks ...
5/15/2016 11:12:33 PM 496.671 Info MultiplayerManager.cpp:1607: networkTick(29157) mapTick(35) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(36))
5/15/2016 11:12:33 PM)
5/15/2016 11:12:33 PM 496.673 Info MultiplayerManager.cpp:1754: maptick(36) crc before applying all ticks: -486121007
5/15/2016 11:12:33 PM 496.673 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(36) lastTickApplied(27) referenceMapTick(36) networkTick(29157)
5/15/2016 11:12:33 PM 496.673 Info MultiplayerManager.cpp:1762: maptick(36) crc after applying all ticks: -486121007
5/15/2016 11:12:33 PM 496.673 Info MultiplayerManager.cpp:913: networkTick(29157) mapTick(36) changing state from(InGameAligning) to(InGameAligned)
5/15/2016 11:12:33 PM 496.788 Info MultiplayerManager.cpp:1060: networkTick(29163) mapTick(36) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
5/15/2016 11:12:33 PM 496.789 Info MultiplayerManager.cpp:913: networkTick(29163) mapTick(36) changing state from(InGameAligned) to(InGameWaitingForOthers)
5/15/2016 11:12:34 PM 496.888 Info MultiplayerManager.cpp:1060: networkTick(29169) mapTick(36) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
5/15/2016 11:12:34 PM 496.888 Info MultiplayerManager.cpp:1259: networkTick(29169) mapTick(36) stopping mapAlign
5/15/2016 11:12:34 PM 496.888 Info MultiplayerManager.cpp:1785: performing map align task (RemovePlayerAlignTask)
5/15/2016 11:12:34 PM 496.888 Info MultiplayerManager.cpp:1809: networkTick(29169) mapTick(36) finishing removing peer(1) hasPeer(false)
5/15/2016 11:12:34 PM 496.888 Info NetworkInputHandler.cpp:544: expectedMapTick(36) removing peer(1) success(false).
5/15/2016 11:12:34 PM 496.888 Info Synchronizer.cpp:516: networkTick(29169) removing peer(1) success(false).
5/15/2016 11:12:34 PM 496.888 Info MultiplayerManager.cpp:913: networkTick(29169) mapTick(36) changing state from(InGameWaitingForOthers) to(InGame)
5/15/2016 11:12:34 PM 496.888 Info MultiplayerManager.cpp:1607: networkTick(29169) mapTick(36) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
5/15/2016 11:12:34 PM)
5/15/2016 11:12:34 PM 496.988 Info MultiplayerManager.cpp:1060: networkTick(29175) mapTick(36) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)