Crashing On Autosave
Posted: Sat Apr 09, 2016 4:10 am
Here's a link to the offending save: http://www.filedropper.com/autosave3_2
Code: Select all
0.001 2016-04-09 00:03:15; Factorio 0.12.29 (Build 17931, win64, steam)
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Rich/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.013 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.023 Available display adapters: 1
0.023 [0]: \\.\DISPLAY11 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1200, 32bit, 59Hz}
0.024 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.068 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.6472
0.105 Desktop composition is active.
0.146 Loading mod core 0.0.0 (data.lua)
0.149 Loading mod base 0.12.29 (data.lua)
0.207 Loading mod advanced-logistics-system 0.2.12 (data.lua)
0.251 Loading mod color-coding 1.0.7 (data.lua)
0.302 Loading mod concrete1k 0.0.1 (data.lua)
0.350 Loading mod Equalizer_Chests 1.1.4 (data.lua)
0.406 Loading mod FARL 0.5.20 (data.lua)
0.452 Loading mod Foreman 0.1.1 (data.lua)
0.503 Loading mod Honk 0.2.1 (data.lua)
0.562 Loading mod Landfill 2.1.7 (data.lua)
0.609 Loading mod Laser_Beam_Turret 0.1.4 (data.lua)
0.670 Loading mod no-hand-crafting 0.12.2 (data.lua)
0.727 Loading mod PersonalRoboportFix 0.3.2 (data.lua)
0.790 Loading mod RailTanker 1.1.3 (data.lua)
0.838 Loading mod TheFatController 0.3.23 (data.lua)
0.890 Loading mod upgrade-planner 1.1.9 (data.lua)
0.954 Loading mod WrenchFu 0.1.2 (data.lua)
1.003 Loading mod ConcreteLogistics 1.0.5 (data.lua)
1.058 Loading mod FARL 0.5.20 (data-updates.lua)
1.125 Loading mod rso-mod 1.5.0 (data-updates.lua)
1.191 Loading mod ConcreteLogistics 1.0.5 (data-updates.lua)
1.252 Loading mod advanced-logistics-system 0.2.12 (data-final-fixes.lua)
1.328 Loading mod FARL 0.5.20 (data-final-fixes.lua)
1.389 Loading mod long-reach 0.0.4 (data-final-fixes.lua)
1.453 Loading mod no-hand-crafting 0.12.2 (data-final-fixes.lua)
2.044 Initial atlas bitmap size is 16384
2.046 Created atlas bitmap 16384x5703
14.048 Sprites loaded
14.221 Loading sounds...
15.550 Factorio initialised
21.411 Loading map C:/Users\Rich\AppData\Roaming\Factorio\saves\Natas3.zip
21.491 Info Scenario.cpp:124: Map version 0.12.29-0
56.042 Error CrashHandler.cpp:105: Exception Code: c0000005, Address: 00007FF6E435A5B8
56.042 Error CrashHandler.cpp:115: Exception Context:
rax=00007ff6e42ffd00, rbx=00000189a029bda0, rcx=0000018a023c55b0,
rdx=0000000004f403df, rsi=00000189a029bda0, rdi=0000000000000000,
rip=00007ff6e435a5b8, rsp=000000486eb3e9b8, rbp=000000486eb3eb20,
r8=00000189c2d52880, r9=0000000000000000, r10=0000000000000000,
r11=0000000000000064, r12=0000000000000000, r13=00000189cda3e920,
r14=00000189d2587180, r15=0000000000000000
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (125): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB1A47E1E)
00007FFBB1A47E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB499D998)
00007FFBB499D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB4985B26)
00007FFBB4985B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB4999AED)
00007FFBB4999AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB4924FE9)
00007FFBB4924FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB4998BFA)
00007FFBB4998BFA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6E435A5B8)
00007FF6E435A5B8 (Factorio): (filename not available): `string'
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\constructionrobot.cpp (525): ConstructionRobot::clearJob
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\entity.cpp (192): Entity::forceDestroy
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\entitywithhealth.cpp (187): EntityWithHealth::die
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\entitywithhealth.cpp (125): EntityWithHealth::damage
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\entitywithowner.cpp (93): EntityWithOwner::damage
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\damagetriggereffectitem.cpp (22): DamageTriggerEffectItem::applyInternal
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\triggereffectitem.cpp (44): TriggerEffectItem::apply
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\triggereffect.cpp (24): TriggerEffect::apply
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\directtriggeritem.cpp (15): DirectTriggerItem::apply
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\shooter.cpp (322): Shooter::doShoot
c:\cygwin64\tmp\factorio-vbn8ul\src\trigger\shooter.cpp (250): Shooter::doShoot
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\unit.cpp (124): Unit::attack
c:\cygwin64\tmp\factorio-vbn8ul\src\ai\pursuebehavior.cpp (31): PursueBehavior::execute
c:\cygwin64\tmp\factorio-vbn8ul\src\ai\commandable.cpp (106): Commandable::runBehavior
c:\cygwin64\tmp\factorio-vbn8ul\src\entity\unit.cpp (217): Unit::update
c:\cygwin64\tmp\factorio-vbn8ul\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-vbn8ul\src\surface\surface.cpp (826): Surface::update
c:\cygwin64\tmp\factorio-vbn8ul\src\map\map.cpp (919): Map::update
c:\cygwin64\tmp\factorio-vbn8ul\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-vbn8ul\src\scenario\scenario.cpp (721): Scenario::update
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (263): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (369): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-vbn8ul\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6E3C6F883)
00007FF6E3C6F883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB47B8102)
00007FFBB47B8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBB494C5B4)
00007FFBB494C5B4 (ntdll): (filename not available): RtlUserThreadStart
56.951 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.