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GPU Monitoring Software error message - cannot load a save

Posted: Fri Mar 04, 2016 11:25 pm
by bigglesmagoo
Hi,

After playing the new hope campaign (level 2) for some time it randomly crashed out with a message - "GPU Monitoring software like about msi afterburner" etc. I'm not using those and never have been.

No modes installed

I now cannot load the save or any of the older auto saves. I have a few autosaves for this campaign. 3rd (most recent) won't load and give the error in title. 1st autosave gives me a deserialisation error.

using the --force-opengl also didn't help

I can start a fresh new game ok. But that save, and any prior on that campaign, seem to be dead.

I am running two monitors. Tried reverting to one display but no good.

Here is the log file:

Code: Select all

   0.002 2016-03-04 23:12:36; Factorio 0.12.25 (Build 17747, win64)
   0.003 Operating system: Windows 10 
   0.003 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: E:/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/Justin/AppData/Roaming/Factorio
   0.003 Binaries path: E:/Steam/steamapps/common/Factorio/bin
   0.027 Available display adapters: 2
   0.027  [0]: \\.\DISPLAY1 - AMD Radeon HD 5800 Series {0x05, [0,0], 3840x2160, 32bit, 30Hz}
   0.027  [1]: \\.\DISPLAY2 - AMD Radeon HD 5800 Series {0x8000001, [-1920,0], 1920x1200, 32bit, 60Hz}
   0.028 Create display on adapter 0. Size 1280x720 at position [1270, 702].
   0.322 Initialised OpenGL:[0] AMD Radeon HD 5800 Series; driver: 4.5.13399 Compatibility Profile Context 15.201.1151.1008
   0.379 Desktop composition is active.
   0.379 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 150%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
   0.505 Loading mod core 0.0.0 (data.lua)
   0.510 Loading mod base 0.12.25 (data.lua)
   1.343 Initial atlas bitmap size is 16384
   1.347 Created atlas bitmap 16384x5511
  26.056 Factorio initialised
  49.858 Info Scenario.cpp:124: Map version 0.12.25-0
  58.978 Loading map C:/Users\Justin\AppData\Roaming\Factorio\saves\_autosave3.zip
  59.190 Info Scenario.cpp:124: Map version 0.12.25-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-o7rnns\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-o7rnns\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\crashhandler.cpp (104): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2A467E2E)
00007FFB2A467E2E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2D32D998)
00007FFB2D32D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2D315B26)
00007FFB2D315B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2D329AED)
00007FFB2D329AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2D2B4FE9)
00007FFB2D2B4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2D328BFA)
00007FFB2D328BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-o7rnns\src\energy\electricenergysource.cpp (425): ElectricEnergySource::migrateDataTo
c:\cygwin64\tmp\factorio-o7rnns\src\energy\electricnetwork.cpp (897): ElectricNetwork::deAllocateEnergySource
c:\cygwin64\tmp\factorio-o7rnns\src\entity\inserter.cpp (181): Inserter::~Inserter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF63FB7F1E4)
00007FF63FB7F1E4 (Factorio): (filename not available): Inserter::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-o7rnns\src\map\advancedtile.cpp (94): AdvancedTile::~AdvancedTile
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF63FDD20B5)
00007FF63FDD20B5 (Factorio): (filename not available): `eh vector destructor iterator'
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF63FDD20B5)
00007FF63FDD20B5 (Factorio): (filename not available): `eh vector destructor iterator'
c:\cygwin64\tmp\factorio-o7rnns\src\surface\surface.cpp (528): Surface::~Surface
c:\cygwin64\tmp\factorio-o7rnns\src\map\map.cpp (764): Map::~Map
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\scenario.cpp (652): Scenario::~Scenario
c:\program files (x86)\microsoft visual studio 12.0\vc\include\memory (1447): std::unique_ptr<Scenario,std::default_delete<Scenario> >::~unique_ptr<Scenario,std::default_delete<Scenario> >
f:\dd\vctools\crt\crtw32\eh\amd64\handlers.asm (51): _CallSettingFrame
f:\dd\vctools\crt\crtw32\eh\frame.cpp (1080): __FrameUnwindToState
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (158): __FrameUnwindToEmptyState
f:\dd\vctools\crt\crtw32\eh\frame.cpp (397): __InternalCxxFrameHandler
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (195): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2D329B6D)
00007FFB2D329B6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2D2B595C)
00007FFB2D2B595C (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (483): _UnwindNestedFrames
f:\dd\vctools\crt\crtw32\eh\frame.cpp (1224): CatchIt
f:\dd\vctools\crt\crtw32\eh\frame.cpp (689): FindHandler
f:\dd\vctools\crt\crtw32\eh\frame.cpp (448): __InternalCxxFrameHandler
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (195): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2D329AED)
00007FFB2D329AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2D2B4FE9)
00007FFB2D2B4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2D2B6C94)
00007FFB2D2B6C94 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2A411F08)
00007FFB2A411F08 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\crtw32\eh\throw.cpp (154): _CxxThrowException
c:\cygwin64\tmp\factorio-o7rnns\src\util\targetdeserialiser.cpp (15): TargetDeserialiser::getTarget
c:\cygwin64\tmp\factorio-o7rnns\src\util\targetdeserialiser.cpp (52): TargetDeserialiser::loadRegisteredReferences
c:\cygwin64\tmp\factorio-o7rnns\src\map\map.cpp (592): Map::setupEntities
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\scenario.cpp (188): Scenario::loadFactory
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\parallelscenarioloader.cpp (66): ParallelScenarioLoader::doLoad
c:\boost_1_58_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF63FD6D7A3)
00007FF63FD6D7A3 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2BAA8102)
00007FFB2BAA8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB2D2DC5B4)
00007FFB2D2DC5B4 (ntdll): (filename not available): RtlUserThreadStart
  60.988 Error Util.cpp:77: GPU monitoring software like MSI Afterburner or EVGA PrecisionX is interfering with Factorio and the game crashed. Shutting down such software or configuring it to not detect Factorio may prevent this kind of crash.
Alternatively you can try to set force-opengl=true in Factorio's config file or use launch option --force-opengl.

You can help us to solve the problem by posting information about your HW configuration, software you use and contents of the log file on the Factorio forums.
I'm on an older system

Win 10
Intel Q6600 (stock clock)
AMD Radeon 5870 - Sapphire
Asus P5E Mb
4GB Ram

Any help would be great!

Re: GPU Monitoring Software error message - cannot load a save

Posted: Fri Mar 04, 2016 11:44 pm
by vectrabravo
i had the same issue today.

This is my log file.
0.001 2016-03-05 07:36:17; Factorio 0.12.25 (Build 17747, win64)
0.002 Operating system: Windows 10
0.002 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Zong/AppData/Roaming/Factorio
0.002 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.053 Available display adapters: 1
0.053 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 760 {0x05, [0,0], 1680x1050, 32bit, 60Hz}
0.053 Create display on adapter 0. Size 1280x720 at position [190, 147].
2.285 Initialised OpenGL:[0] GeForce GTX 760/PCIe/SSE2; driver: 4.5.0 NVIDIA 362.00
2.346 Desktop composition is active.
2.346 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 43%] [Screen: 255]
2.430 Loading mod core 0.0.0 (data.lua)
2.436 Loading mod base 0.12.25 (data.lua)
3.087 Initial atlas bitmap size is 16384
3.112 Created atlas bitmap 16384x5511
19.299 Factorio initialised
24.734 Loading map C:/Users\Zong\AppData\Roaming\Factorio\saves\_autosave3.zip
24.967 Info Scenario.cpp:124: Map version 0.12.25-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-o7rnns\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-o7rnns\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\crashhandler.cpp (104): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3BC47E2E)
00007FFA3BC47E2E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3EC6D998)
00007FFA3EC6D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3EC55B26)
00007FFA3EC55B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3EC69AED)
00007FFA3EC69AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3EBF4FE9)
00007FFA3EBF4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3EC68BFA)
00007FFA3EC68BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-o7rnns\src\rail\train.cpp (315): Train::handleBlocksRegistration
c:\cygwin64\tmp\factorio-o7rnns\src\rail\train.cpp (349): Train::destroy
c:\cygwin64\tmp\factorio-o7rnns\src\rail\train.cpp (333): Train::~Train
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7B0340F04)
00007FF7B0340F04 (Factorio): (filename not available): Train::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-o7rnns\src\rail\trainmanager.cpp (201): TrainManager::~TrainManager
c:\cygwin64\tmp\factorio-o7rnns\src\map\map.cpp (760): Map::~Map
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\scenario.cpp (652): Scenario::~Scenario
c:\program files (x86)\microsoft visual studio 12.0\vc\include\memory (1447): std::unique_ptr<Scenario,std::default_delete<Scenario> >::~unique_ptr<Scenario,std::default_delete<Scenario> >
f:\dd\vctools\crt\crtw32\eh\amd64\handlers.asm (51): _CallSettingFrame
f:\dd\vctools\crt\crtw32\eh\frame.cpp (1080): __FrameUnwindToState
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (158): __FrameUnwindToEmptyState
f:\dd\vctools\crt\crtw32\eh\frame.cpp (397): __InternalCxxFrameHandler
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (195): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3EC69B6D)
00007FFA3EC69B6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3EBF595C)
00007FFA3EBF595C (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (483): _UnwindNestedFrames
f:\dd\vctools\crt\crtw32\eh\frame.cpp (1224): CatchIt
f:\dd\vctools\crt\crtw32\eh\frame.cpp (689): FindHandler
f:\dd\vctools\crt\crtw32\eh\frame.cpp (448): __InternalCxxFrameHandler
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (195): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3EC69AED)
00007FFA3EC69AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3EBF4FE9)
00007FFA3EBF4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3EBF6C94)
00007FFA3EBF6C94 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3BBF1F08)
00007FFA3BBF1F08 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\crtw32\eh\throw.cpp (154): _CxxThrowException
c:\cygwin64\tmp\factorio-o7rnns\src\util\targetdeserialiser.cpp (15): TargetDeserialiser::getTarget
c:\cygwin64\tmp\factorio-o7rnns\src\util\targetdeserialiser.cpp (52): TargetDeserialiser::loadRegisteredReferences
c:\cygwin64\tmp\factorio-o7rnns\src\map\map.cpp (592): Map::setupEntities
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\scenario.cpp (188): Scenario::loadFactory
c:\cygwin64\tmp\factorio-o7rnns\src\scenario\parallelscenarioloader.cpp (66): ParallelScenarioLoader::doLoad
c:\boost_1_58_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7B051D7A3)
00007FF7B051D7A3 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3DC58102)
00007FFA3DC58102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA3EC1C5B4)
00007FFA3EC1C5B4 (ntdll): (filename not available): RtlUserThreadStart
29.051 Error Util.cpp:77: GPU monitoring software like MSI Afterburner or EVGA PrecisionX is interfering with Factorio and the game crashed. Shutting down such software or configuring it to not detect Factorio may prevent this kind of crash.
Alternatively you can try to set force-opengl=true in Factorio's config file or use launch option --force-opengl.

You can help us to solve the problem by posting information about your HW configuration, software you use and contents of the log file on the Factorio forums.
41.690 D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe
41.690 C:\WINDOWS\SYSTEM32\ntdll.dll
41.690 C:\WINDOWS\system32\KERNEL32.DLL
41.690 C:\WINDOWS\system32\KERNELBASE.dll
41.690 C:\WINDOWS\system32\WS2_32.dll
41.690 C:\WINDOWS\system32\sechost.dll
41.690 C:\WINDOWS\system32\RPCRT4.dll
41.690 C:\WINDOWS\system32\WLDAP32.dll
41.690 C:\WINDOWS\system32\msvcrt.dll
41.690 C:\WINDOWS\system32\USER32.dll
41.690 C:\WINDOWS\system32\GDI32.dll
41.690 C:\WINDOWS\system32\ole32.dll
41.690 C:\WINDOWS\system32\combase.dll
41.690 C:\WINDOWS\system32\bcryptPrimitives.dll
41.690 C:\WINDOWS\system32\PSAPI.DLL
41.690 C:\WINDOWS\system32\SHELL32.dll
41.690 C:\WINDOWS\SYSTEM32\WINMM.dll
41.690 C:\WINDOWS\SYSTEM32\OPENGL32.dll
41.690 C:\WINDOWS\system32\cfgmgr32.dll
41.690 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.10586.20_none_db007f1392e69ef4\gdiplus.dll
41.690 C:\WINDOWS\system32\ADVAPI32.dll
41.690 C:\WINDOWS\system32\windows.storage.dll
41.690 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
41.690 C:\WINDOWS\system32\shlwapi.dll
41.690 C:\WINDOWS\system32\kernel.appcore.dll
41.690 C:\WINDOWS\system32\shcore.dll
41.690 C:\WINDOWS\SYSTEM32\DDRAW.dll
41.690 C:\WINDOWS\SYSTEM32\GLU32.dll
41.690 C:\WINDOWS\system32\powrprof.dll
41.690 C:\WINDOWS\system32\profapi.dll
41.690 C:\WINDOWS\SYSTEM32\DCIMAN32.dll
41.690 D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\steam_api64.dll
41.690 C:\WINDOWS\SYSTEM32\VERSION.dll
41.690 C:\WINDOWS\system32\IMM32.DLL
41.690 D:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
41.690 D:\Program Files (x86)\Steam\steamclient64.dll
41.690 C:\WINDOWS\system32\CRYPT32.dll
41.690 C:\WINDOWS\system32\MSASN1.dll
41.690 C:\WINDOWS\system32\imagehlp.dll
41.690 C:\WINDOWS\system32\OLEAUT32.dll
41.690 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
41.690 C:\WINDOWS\system32\SETUPAPI.dll
41.690 D:\Program Files (x86)\Steam\tier0_s64.dll
41.690 D:\Program Files (x86)\Steam\vstdlib_s64.dll
41.690 C:\WINDOWS\SYSTEM32\Secur32.dll
41.690 C:\WINDOWS\SYSTEM32\SSPICLI.DLL
41.690 C:\WINDOWS\SYSTEM32\CRYPTSP.dll
41.690 C:\WINDOWS\system32\rsaenh.dll
41.691 C:\WINDOWS\SYSTEM32\bcrypt.dll
41.691 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
41.691 C:\WINDOWS\system32\uxtheme.dll
41.691 C:\WINDOWS\system32\MSCTF.dll
41.691 C:\WINDOWS\system32\dwmapi.dll
41.691 C:\WINDOWS\SYSTEM32\nvoglv64.DLL
41.691 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
41.691 C:\WINDOWS\SYSTEM32\dbghelp.dll
41.691 C:\WINDOWS\system32\DEVOBJ.dll
41.691 C:\WINDOWS\system32\WINTRUST.dll
41.691 C:\WINDOWS\SYSTEM32\ntmarta.dll
41.691 C:\WINDOWS\system32\clbcatq.dll
41.691 C:\WINDOWS\SYSTEM32\WINSTA.dll
41.691 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
41.691 C:\WINDOWS\system32\dsound.dll
41.691 C:\WINDOWS\System32\MMDevApi.dll
41.691 C:\WINDOWS\System32\PROPSYS.dll
41.691 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
41.691 C:\WINDOWS\SYSTEM32\wintypes.dll
41.691 C:\WINDOWS\SYSTEM32\avrt.dll

Re: GPU Monitoring Software error message - cannot load a save

Posted: Sat Mar 05, 2016 11:10 am
by Araven7
Bump!
im having an identical issue, cant load saved games, just crashes with same error message.
It even happens sometimes when ingame and the autosave runs.
also im not using any mods - i just got the game 12hrs ago and was starting to enjoy it.

Re: GPU Monitoring Software error message - cannot load a save

Posted: Sat Mar 05, 2016 11:56 am
by cognimancer
Also seeing this issue, attached save and logs. Ran into this twice - both in New Hope level 2, about two hours into the level, with the objective to gather materials before leaving in the car. After this crash all my manual and autosaves on the level are corrupted - when trying to load them I get "Deserialisation error, target with id 3913 doesn't exist".

NEEDS a fix; I just lost most of my first six hours of gameplay by encountering this crash twice, and I don't why I should even try to play again until I know my time isn't going to keep being wasted.

Re: GPU Monitoring Software error message - cannot load a save

Posted: Sat Mar 05, 2016 1:14 pm
by Eppiox
I get the same error, third attempt on New Hope 2.

This is around 2 hours in this time- It's either the above error or the deserialisation error on the earlier saves.

Re: GPU Monitoring Software error message - cannot load a save

Posted: Sat Mar 05, 2016 1:36 pm
by daniel34
For the error in New Hope 2:

[0.12.25] Save file not loading
Flassari wrote:I know what this is! Managed to reproduce 100%: Pick up damaged iron chest next to the two damaged turrets. Will instantly make your save corrupted. You will have to restart the level unfortunately, but whatever you do DO NOT PICK UP THAT CHEST!

Re: GPU Monitoring Software error message - cannot load a save

Posted: Sat Mar 05, 2016 2:05 pm
by Koub
Hi,

By chance, isn't your ptoblem related to this : viewtopic.php?p=131131#p131131 ?

[Edit] Damn too slow

Re: GPU Monitoring Software error message - cannot load a save

Posted: Sat Mar 05, 2016 2:07 pm
by Eppiox
The chest got me the first time.
Alas it seems there is something else on the map that will cause the error- all I can think I did differently was picking up and replacing a lot of the existing train rail.

I have the same issue as the other posted originally in this thread. This map is like a double whammy of breaking saves.

Re: GPU Monitoring Software error message - cannot load a save

Posted: Sat Mar 05, 2016 3:11 pm
by bigglesmagoo
daniel34 wrote:For the error in New Hope 2:

[0.12.25] Save file not loading
Flassari wrote:I know what this is! Managed to reproduce 100%: Pick up damaged iron chest next to the two damaged turrets. Will instantly make your save corrupted. You will have to restart the level unfortunately, but whatever you do DO NOT PICK UP THAT CHEST!
Does this also cause the deserialisation error?

Got this again. I do remember picking up that chest...

Looks like ill have to do the whole thing again, again :( no way to skip to level 2 i guess? when i restart i have to start from level 1

Re: GPU Monitoring Software error message - cannot load a save

Posted: Sat Mar 05, 2016 3:28 pm
by prg
bigglesmagoo wrote:no way to skip to level 2 i guess?

Code: Select all

/c game.set_game_state{game_finished=true, player_won=true, next_level="level-02"}

Re: GPU Monitoring Software error message - cannot load a save

Posted: Sat Mar 05, 2016 3:49 pm
by Koub
Maybe the campaign could have got a little more attention before going to Steam.
The thing is that most players play freeplay, so the campaign has had a lot less testing than the core game.
I have hundreds of hours of gameplay, and I didn't even start the campaign.

Re: GPU Monitoring Software error message - cannot load a save

Posted: Sat Mar 05, 2016 3:57 pm
by bigglesmagoo
I was playing the campaign to learn the game more than anything else.

Thanks guys, hope this helps others too.