[RESOLVED]Factorio wont start (modded)

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Chaos234
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[RESOLVED]Factorio wont start (modded)

Post by Chaos234 »

Hey,

I getting the error: "Error in assignID, entity with name 'huge-explosion' does not exist." But it doesn't tells me wich mod is affacted.

Following mods are currently in my 0.12.17 are in:

advanced-logistic-system_0.2.10
BeltSwitchers_0.0.1
Bergius_Process_0.1.0
BigDrill_0.3.2
boblibrary_0.12.3 & bobores_0.12.7
DyTech (1.2.0 CORE|1.1.0 MAIN)
creative-mode_1.5.0
Electricity_XyLe_1.0.0
Expanded_Robot_tech_0.3.1
Lane_Splitters_1.2.3
Logistics_0.3.0
oreprocessing_0.6.1
RailTanker_1.1.2
turrets-range_1.1.2
Wind_Turbine_0.2.4
SEDI_0.1.0 (currently not used because of windows_bounding_box error)

It must be from a mod but which one can it be? Also I know that many mods are from/for 0.11.x but with a few changes they should also working in 0.12.17.
I hope you can help me by fixing this.
Last edited by Chaos234 on Mon Nov 16, 2015 12:50 am, edited 1 time in total.

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DaveMcW
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Re: Factorio wont start (modded)

Post by DaveMcW »

Turn on the base mod.

Chaos234
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Re: Factorio wont start (modded)

Post by Chaos234 »

Base Mod is enabled by default and it wasn't disabled at any time.

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prg
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Re: Factorio wont start (modded)

Post by prg »

Post the log.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!

Chaos234
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Re: Factorio wont start (modded)

Post by Chaos234 »

EDIT:

The problem comes from Logistic 3.0 which uses "huge-explosion" but it has to use "massive-explosion".
Well, I am going now to the mod thread and reporting the occured errors :).

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