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Desync in local multiplayer. 12.2 & mods

Posted: Tue Aug 04, 2015 8:49 pm
by bushbaby1234
me and my friend are about 11 hours into a new game (we got that far yesterday). and now today theres a boatload of desyncs. any ideas?


Modlist:
autofill 1.3.4
color coding 1.0.2
default request amount 1.0.0
equalizer chests 1.1.1
farl 0.3.15
landfill 2.1.5
railtanker 1.0.1
rso 1.2.9
waitex 0.7.0

Re: Desync in local multiplayer. 12.2 & mods

Posted: Wed Aug 05, 2015 9:39 am
by IXI_Pattern_IXI
Similar Problem here... See my Post below:
https://forums.factorio.com/forum/vie ... 49&t=14479
But no help yet... It seems we have to wait