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[2.0.15 ] Server drops local conection not wan connections

Posted: Tue Nov 12, 2024 8:53 pm
by joulester
We have a server that I connect to over lan and my friends over wan. As of 2.0.15 i get dropped every 10 min.
the server have been live for 83h and it is a new seave from 2.0.

Code: Select all

4014.585 Info AppManagerStates.cpp:2062: Saving finished
4369.268 Info ServerMultiplayerManager.cpp:1086: Disconnect notification for peer (4)
4369.268 Info ServerSynchronizer.cpp:613: nextHeartbeatSequenceNumber(261009) removing peer(4).
4450.635 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({192.168.3.117:41908}))
4450.635 Info ServerRouter.cpp:465: Replying to connectionRequest for address(IP ADDR:({192.168.3.117:41908})).
4450.635 Info ServerSynchronizer.cpp:594: nextHeartbeatSequenceNumber(265887) adding peer(5)
4450.659 Info ServerMultiplayerManager.cpp:806: updateTick(17954165) changing state from(InGame) to(InGameSavingMap)
4450.668 Info ServerMultiplayerManager.cpp:974: updateTick(17954165) received stateChanged peerID(5) oldState(Ready) newState(ConnectedWaitingForMap)
4454.902 Info ServerMultiplayerManager.cpp:1033: UpdateTick(17954165) Serving map(/home/container/temp/mp-save-4.zip) for peer(5) size(44395543) auxiliary(171) crc(929615512)
4454.902 Info ServerMultiplayerManager.cpp:806: updateTick(17954165) changing state from(InGameSavingMap) to(InGame)
4454.989 Info ServerMultiplayerManager.cpp:974: updateTick(17954168) received stateChanged peerID(5) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
4459.468 Info ServerMultiplayerManager.cpp:974: updateTick(17954435) received stateChanged peerID(5) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
4460.568 Info ServerMultiplayerManager.cpp:974: updateTick(17954501) received stateChanged peerID(5) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
4461.118 Info ServerMultiplayerManager.cpp:974: updateTick(17954534) received stateChanged peerID(5) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
4461.118 Info GameActionHandler.cpp:4305: UpdateTick (17954534) processed PlayerJoinGame peerID(5) playerIndex(0) mode(connect) 
4461.170 Info ServerMultiplayerManager.cpp:974: updateTick(17954537) received stateChanged peerID(5) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)

Re: [2.0.15 ] Server drops local conection not wan connections

Posted: Thu Nov 14, 2024 7:12 pm
by joulester
This thread describe my problem exactly
viewtopic.php?t=34341