[2.0.8] FIXED - Mods broken Headless Linux64 - Failed to load mod "elevated-rails"
Posted: Mon Oct 21, 2024 10:15 pm
Just started a new dedicated server and unable to play with expansion mods. Ubuntu 22.04 Headless Server
My steam client is updated to 2.0.8 Experimental and I created a new world.
From there, I copied the save file over to my server and started the server pointing to the save file.
The service ran just fine, but upon connection to the server, I had to sync my mods and "elevated-rails", "quality" , and "space-age" were set to false.
I checked my mod-list.json on my server and sure enough, these three had been set to false.
I attempted to set to true and restart, but it refuses to stay true
From here, I attempted to have the game create a new save for me with the mods set to true.
However, when I try, I get this error.
I have searched for the better part of 2 hours finding a solution to this.
Is it possible to play with space age dlc on a dedicated server yet?
PS. I tried this whole process with 2.0.7 and 2.0.8 packages straight from https://www.factorio.com/download
My steam client is updated to 2.0.8 Experimental and I created a new world.
From there, I copied the save file over to my server and started the server pointing to the save file.
The service ran just fine, but upon connection to the server, I had to sync my mods and "elevated-rails", "quality" , and "space-age" were set to false.
I checked my mod-list.json on my server and sure enough, these three had been set to false.
I attempted to set to true and restart, but it refuses to stay true
Code: Select all
{
"mods":
[
{
"name": "base",
"enabled": true
},
{
"name": "elevated-rails",
"enabled": false
},
{
"name": "quality",
"enabled": false
},
{
"name": "space-age",
"enabled": false
}
]
}
However, when I try, I get this error.
Code: Select all
0.000 2024-10-21 17:02:45; Factorio 2.0.8 (build 79416, linux64, headless)
0.015 Operating system: Linux (Ubuntu 22.04)
0.015 Program arguments: "/home/bobthefish/factorio/bin/x64/factorio" "--create" "/home/bobthefish/factorio/saves/Stroads.zip"
0.015 Config path: /home/bobthefish/factorio/config/config.ini
0.015 Read data path: /home/bobthefish/factorio/data
0.015 Write data path: /home/bobthefish/factorio [18053/100220MB]
0.015 Binaries path: /home/bobthefish/factorio/bin
0.023 System info: [CPU: AMD Ryzen 9 7900X 12-Core Processor, 24 cores, RAM: 63425 MB]
0.023 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.023 Running in headless mode
0.023 Audio is disabled
0.037 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.037 Info ModManager.cpp:434: FeatureFlag freezing = true
0.037 Info ModManager.cpp:434: FeatureFlag quality = true
0.037 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.037 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.037 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.037 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.039 Loading mod core 0.0.0 (data.lua)
0.045 Loading mod base 2.0.8 (data.lua)
0.109 Loading mod elevated-rails 2.0.8 (data.lua)
0.123 Error Util.cpp:81: Failed to load mod "elevated-rails": __elevated-rails__/prototypes/entity/elevated-rails.lua:389: module __elevated-rails__/graphics/entity/elevated-rail-chain-signal/rail-chain-signal-elevated not found; no such file __elevated-rails__/graphics/entity/elevated-rail-chain-signal/rail-chain-signal-elevated.lua
stack traceback:
[C]: in function 'require'
__elevated-rails__/prototypes/entity/elevated-rails.lua:389: in main chunk
[C]: in function 'require'
__elevated-rails__/data.lua:4: in main chunk
Is it possible to play with space age dlc on a dedicated server yet?
PS. I tried this whole process with 2.0.7 and 2.0.8 packages straight from https://www.factorio.com/download