[1.1.110] Train pathing taking a long time / Causing lag?
Posted: Sat Oct 19, 2024 8:25 am
I've never built a train block base before; this is my first time. I'm finding it to be in general not worth it - there's too many problems with stopped trains, fuel issues, intersection problems, one signal is missing, etc.
The save we have is SE + K2, and I've got a massive train network of intersections with all-left-turns to help prevent train lockups; just recently it started taking a really long time to calculate train pathing for some reason - this happens intermittently:
The total Trains value reaches 10-11 sometimes, then falls back down to 1 / 1.2 and is fine for awhile, then spikes again. This is a dedicated server hosted at Bisect.
I have a ton of trains and a ton of track, but I'm not sure what changed all of a sudden to cause this much lag?
Save:
https://drive.google.com/file/d/186KPnV ... sp=sharing
The save we have is SE + K2, and I've got a massive train network of intersections with all-left-turns to help prevent train lockups; just recently it started taking a really long time to calculate train pathing for some reason - this happens intermittently:
The total Trains value reaches 10-11 sometimes, then falls back down to 1 / 1.2 and is fine for awhile, then spikes again. This is a dedicated server hosted at Bisect.
I have a ton of trains and a ton of track, but I'm not sure what changed all of a sudden to cause this much lag?
Save:
https://drive.google.com/file/d/186KPnV ... sp=sharing