[1.1.72] Incorrect mod update procedure
Posted: Sat Dec 17, 2022 3:40 pm
Factorio v1.1.72 on MacOS
1. What did you do?
From Factorio:
0A. Playing vanilla factorio with a couple QoL mods installed (NOT Space Exploration modpacks enabled and NOT Asimov Mod installed to be clear)
1A. Went to mod page -> "update-mods" (game searched for updates and returned a list of 2 mods to update)
1B. Updated 2 mods (Space Exploration and Space Exp Graphics)
1C. Went to "install-mods"
1D. Searched and installed "Asimov Mod"
1E. Saved changes, and waited for Factorio to load again
1F. Started a new game, but there were more mods eneble than what I expected
1G. Went to check my modlist, and it was messed up (other mods were enabled that shouldn't)
2. What happened?
2A. While on step 1B., even if there were only 2 mods to update, the progress bar showed 10 mods under update (update to 100% from 1/10 to 10/10)
2B. After restarting the game and starting a new game (step 1F.), all the dependencies of Space Exploration were enabled, except for the Space Exploration and Space Exp Graphics mods themself (e.g.: AAI mods, Shield, Jetpack, Robot attrition, Informatron and such were enabled and they shouldn't)
2C. While looking at the modlist, the "Base game" was also renamed as "Asimov Mod" creating a glitch (see screenshot below)
3. What did you expect to happen instead?
3A. Expect to update mods that are shown in the "mods-to-update" tab and/or to be clear about what mods are under update
3B. Expect to update mods and NOT have them auto enabled on reload if they weren't enabled in the first place
3C. Expect the modlist tab to not have bugs in naming the mod (see screenshot below)
4. Does it happen always, once, or sometimes?
Today 17-Dec-2022 was the forst time it ever happened
5. Reproduce the issue
I'm not qite sure on how to reproduce it honestly
6. References
Asimov Mod:
https://mods.factorio.com/mod/Asimov
Space Exploration:
https://mods.factorio.com/mod/space-exploration
Screenshot: https://imgur.com/a/g6VfRL4
1. What did you do?
From Factorio:
0A. Playing vanilla factorio with a couple QoL mods installed (NOT Space Exploration modpacks enabled and NOT Asimov Mod installed to be clear)
1A. Went to mod page -> "update-mods" (game searched for updates and returned a list of 2 mods to update)
1B. Updated 2 mods (Space Exploration and Space Exp Graphics)
1C. Went to "install-mods"
1D. Searched and installed "Asimov Mod"
1E. Saved changes, and waited for Factorio to load again
1F. Started a new game, but there were more mods eneble than what I expected
1G. Went to check my modlist, and it was messed up (other mods were enabled that shouldn't)
2. What happened?
2A. While on step 1B., even if there were only 2 mods to update, the progress bar showed 10 mods under update (update to 100% from 1/10 to 10/10)
2B. After restarting the game and starting a new game (step 1F.), all the dependencies of Space Exploration were enabled, except for the Space Exploration and Space Exp Graphics mods themself (e.g.: AAI mods, Shield, Jetpack, Robot attrition, Informatron and such were enabled and they shouldn't)
2C. While looking at the modlist, the "Base game" was also renamed as "Asimov Mod" creating a glitch (see screenshot below)
3. What did you expect to happen instead?
3A. Expect to update mods that are shown in the "mods-to-update" tab and/or to be clear about what mods are under update
3B. Expect to update mods and NOT have them auto enabled on reload if they weren't enabled in the first place
3C. Expect the modlist tab to not have bugs in naming the mod (see screenshot below)
4. Does it happen always, once, or sometimes?
Today 17-Dec-2022 was the forst time it ever happened
5. Reproduce the issue
I'm not qite sure on how to reproduce it honestly
6. References
Asimov Mod:
https://mods.factorio.com/mod/Asimov
Space Exploration:
https://mods.factorio.com/mod/space-exploration
Screenshot: https://imgur.com/a/g6VfRL4