[1.1.72]Crash while away for 10-15m
Posted: Sun Nov 27, 2022 2:16 pm
I've build a new system last week (7600X) and had a gaming-session before on this current system prior to upgrading it to windows 11. Since the upgrade I've updated all my drivers and firmware. Memory has been left on default since it doesn't support EXPO and when trying to mimic XMP settings it wouldn't run stable (even before changing to windows11) so I just didn't bother and left it on default (JEDEC) DDR5-4800 40-39-39 @1.1V instead even though it goes upto DDR5-6000 with higher voltages (I've had some cinebench r23 runs completed with higher than default settings). I'm telling this since I think some of the error-lines seem memory-related
savegame (30d valid)
loaded mods:
after reloading the same save it didn't reproduce
savegame (30d valid)
loaded mods:
- Bottleneck 0.11.7
- flib 0.10.1
- FNEI 0.4.1
- helmod 0.12.11
- SantasNixieTubeDisplay 0.1.12
- VehicleSnap 1.18.4
- LogisticTrainNetwork 1.16.10
- LTN_Combinator_Modernized 1.0.11
- LtnManager
- base 1.1.72
- [Squeak Through 1.8.2
- LogisticTrainNetwork 1.16.10
Code: Select all
0.001 2022-11-27 14:08:40; Factorio 1.1.72 (build 60222, win64, steam)
0.001 Operating system: Windows 10 (build 22621)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Config path: C:/Users/REPLACEDUSERNAME/AppData/Roaming/Factorio/config/config.ini
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/REPLACEDUSERNAME/AppData/Roaming/Factorio [860641/952583MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.021 System info: [CPU: AMD Ryzen 5 7600X 6-Core Processor, 12 cores, RAM: 5821/15516 MB, page: 11702/16540 MB, virtual: 4341/134217727 MB, extended virtual: 0 MB]
0.021 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (125.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.031 Available displays: 1
0.031 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 3840x2160, 32bit, 144Hz}
0.073 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.176 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 31.0.15.1694
0.177 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.177 [Local Video Memory] Budget: 7320MB, CurrentUsage: 4MB, Reservation: 0/3788MB
0.177 [Non-Local Vid.Mem.] Budget: 7114MB, CurrentUsage: 0MB, Reservation: 0/3685MB
0.177 Tiled resources: Tier 2
0.177 Unified Memory Architecture: No
0.177 BGR 565 Supported: Yes
0.177 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.177 Graphics settings preset: very-high
0.177 Dedicated video memory size 8088 MB
0.231 Desktop composition is active.
0.231 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
0.231 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCwt] [B:0,C:0,S:100]
0.264 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
0.395 Logitech LED Controller initialized.
0.770 Loading mod settings Bottleneck 0.11.7 (settings.lua)
0.770 Script @__Bottleneck__/settings.lua:191: working - green none
0.770 Script @__Bottleneck__/settings.lua:191: normal - off none
0.770 Script @__Bottleneck__/settings.lua:191: no_power - red alert
0.770 Script @__Bottleneck__/settings.lua:191: low_power - red alert
0.770 Script @__Bottleneck__/settings.lua:191: no_fuel - red alert
0.770 Script @__Bottleneck__/settings.lua:191: disabled_by_control_behavior - blue pause
0.770 Script @__Bottleneck__/settings.lua:191: opened_by_circuit_network - off none
0.770 Script @__Bottleneck__/settings.lua:191: closed_by_circuit_network - off none
0.770 Script @__Bottleneck__/settings.lua:191: disabled_by_script - blue pause
0.770 Script @__Bottleneck__/settings.lua:191: marked_for_deconstruction - red cross
0.770 Script @__Bottleneck__/settings.lua:191: not_plugged_in_electric_network - off none
0.770 Script @__Bottleneck__/settings.lua:191: networks_connected - green none
0.770 Script @__Bottleneck__/settings.lua:191: networks_disconnected - red none
0.770 Script @__Bottleneck__/settings.lua:191: charging - green none
0.770 Script @__Bottleneck__/settings.lua:191: discharging - green none
0.770 Script @__Bottleneck__/settings.lua:191: fully_charged - yellow pause
0.770 Script @__Bottleneck__/settings.lua:191: out_of_logistic_network - off none
0.770 Script @__Bottleneck__/settings.lua:191: no_recipe - off none
0.770 Script @__Bottleneck__/settings.lua:191: no_ingredients - red alert
0.770 Script @__Bottleneck__/settings.lua:191: no_input_fluid - red alert
0.770 Script @__Bottleneck__/settings.lua:191: no_research_in_progress - off none
0.770 Script @__Bottleneck__/settings.lua:191: no_minable_resources - red stop
0.770 Script @__Bottleneck__/settings.lua:191: low_input_fluid - red alert
0.770 Script @__Bottleneck__/settings.lua:191: fluid_ingredient_shortage - red alert
0.770 Script @__Bottleneck__/settings.lua:191: full_output - yellow pause
0.770 Script @__Bottleneck__/settings.lua:191: item_ingredient_shortage - red alert
0.771 Script @__Bottleneck__/settings.lua:191: missing_required_fluid - red alert
0.771 Script @__Bottleneck__/settings.lua:191: missing_science_packs - red alert
0.771 Script @__Bottleneck__/settings.lua:191: waiting_for_source_items - red alert
0.771 Script @__Bottleneck__/settings.lua:191: waiting_for_space_in_destination - yellow pause
0.771 Script @__Bottleneck__/settings.lua:191: preparing_rocket_for_launch - green alert
0.771 Script @__Bottleneck__/settings.lua:191: waiting_to_launch_rocket - yellow pause
0.771 Script @__Bottleneck__/settings.lua:191: launching_rocket - green alert
0.771 Script @__Bottleneck__/settings.lua:191: no_modules_to_transmit - red alert
0.771 Script @__Bottleneck__/settings.lua:191: recharging_after_power_outage - blue alert
0.771 Script @__Bottleneck__/settings.lua:191: waiting_for_target_to_be_built - off none
0.771 Script @__Bottleneck__/settings.lua:191: waiting_for_train - off none
0.771 Script @__Bottleneck__/settings.lua:191: no_ammo - red alert
0.771 Script @__Bottleneck__/settings.lua:191: low_temperature - red stop
0.771 Script @__Bottleneck__/settings.lua:191: disabled - off none
0.771 Script @__Bottleneck__/settings.lua:191: turned_off_during_daytime - off none
0.771 Script @__Bottleneck__/settings.lua:191: not_connected_to_rail - off none
0.771 Script @__Bottleneck__/settings.lua:191: cant_divide_segments - off none
0.771 Loading mod settings flib 0.10.1 (settings.lua)
0.771 Loading mod settings helmod 0.12.11 (settings.lua)
0.773 Loading mod settings SantasNixieTubeDisplay 0.1.12 (settings.lua)
0.773 Loading mod settings Squeak Through 1.8.2 (settings.lua)
0.773 Loading mod settings VehicleSnap 1.18.4 (settings.lua)
0.773 Loading mod settings LogisticTrainNetwork 1.16.10 (settings.lua)
0.773 Loading mod settings LTN_Combinator_Modernized 1.0.11 (settings.lua)
0.774 Loading mod settings LtnManager 0.4.15 (settings.lua)
0.777 Loading mod core 0.0.0 (data.lua)
0.851 Loading mod base 1.1.72 (data.lua)
1.196 Loading mod Bottleneck 0.11.7 (data.lua)
1.208 Loading mod flib 0.10.1 (data.lua)
1.217 Loading mod FNEI 0.4.1 (data.lua)
1.225 Loading mod helmod 0.12.11 (data.lua)
1.237 Loading mod SantasNixieTubeDisplay 0.1.12 (data.lua)
1.252 Loading mod VehicleSnap 1.18.4 (data.lua)
1.259 Loading mod LogisticTrainNetwork 1.16.10 (data.lua)
1.269 Loading mod LTN_Combinator_Modernized 1.0.11 (data.lua)
1.276 Loading mod LtnManager 0.4.15 (data.lua)
1.284 Loading mod base 1.1.72 (data-updates.lua)
1.294 Loading mod Squeak Through 1.8.2 (data-updates.lua)
1.302 Loading mod LogisticTrainNetwork 1.16.10 (data-final-fixes.lua)
1.303 Script @__LogisticTrainNetwork__/data-final-fixes.lua:88: [LTN] found 243 items, 13 fluids, 1 locomotives, 3 wagons
1.311 Loading mod LTN_Combinator_Modernized 1.0.11 (data-final-fixes.lua)
1.385 Checksum for core: 870127790
1.385 Checksum of base: 4211423066
1.385 Checksum of Bottleneck: 2544829823
1.385 Checksum of DoRobotsBuildAutomaticTrains: 0
1.385 Checksum of flib: 2594110821
1.385 Checksum of FNEI: 3619919004
1.385 Checksum of helmod: 2709204096
1.385 Checksum of SantasNixieTubeDisplay: 2879879892
1.385 Checksum of Squeak Through: 2759453103
1.385 Checksum of VehicleSnap: 726116391
1.385 Checksum of LogisticTrainNetwork: 1318816246
1.385 Checksum of LTN_Combinator_Modernized: 1509241327
1.385 Checksum of LtnManager: 2651030064
1.565 Prototype list checksum: 2131124985
1.628 Loading sounds...
4.469 Info PlayerData.cpp:73: Local player-data.json unavailable
4.469 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1669206407
4.566 Initial atlas bitmap size is 16384
4.591 Created atlas bitmap 16384x16360 [none]
4.593 Created atlas bitmap 16384x13748 [none]
4.594 Created atlas bitmap 8192x4208 [decal]
4.595 Created atlas bitmap 16384x5568 [low-object, linear-minification]
4.595 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.596 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
4.596 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
4.596 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
4.596 Created atlas bitmap 4096x3104 [mipmap]
4.597 Created atlas bitmap 8192x2496 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
4.597 Created atlas bitmap 8192x1496 [alpha-mask]
4.599 Created atlas bitmap 16384x14772 [shadow, linear-magnification, alpha-mask]
4.599 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
4.600 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
4.603 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
6.672 Parallel Sprite Loader initialized (threads: 11)
11.659 Sprites loaded
11.671 Generated mipmaps (4) for atlas [3] of size 16384x5568
11.682 Generated mipmaps (3) for atlas [4] of size 8192x4432
11.693 Generated mipmaps (3) for atlas [5] of size 16384x6064
11.704 Generated mipmaps (3) for atlas [6] of size 4096x3216
11.715 Generated mipmaps (3) for atlas [7] of size 4096x1856
11.740 Generated mipmaps (3) for atlas [8] of size 4096x3104
11.751 Generated mipmaps (5) for atlas [9] of size 8192x2496
11.762 Generated mipmaps (3) for atlas [12] of size 8192x2352
11.793 Custom mipmaps uploaded.
11.801 Custom inputs active: 15
12.000 Factorio initialised
12.070 Steam Storage Quota: 4382/4768
13.701 Loading map C:\Users\REPLACEDUSERNAME\AppData\Roaming\Factorio\saves\rail no enemy.zip: 76995761 bytes.
13.728 Loading level.dat: 211944621 bytes.
13.730 Info Scenario.cpp:199: Map version 1.1.72-0
16.827 Loading blueprint storage: Local timestamp 1669203511, Cloud timestamp 1669203510
16.951 Loading script.dat: 979211 bytes.
16.965 Checksum for script C:/Users/REPLACEDUSERNAME/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3661357476
16.966 Checksum for script __Bottleneck__/control.lua: 3248915822
16.967 Checksum for script __DoRobotsBuildAutomaticTrains__/control.lua: 3264223990
16.972 Checksum for script __FNEI__/control.lua: 930362669
16.994 Checksum for script __helmod__/control.lua: 3875901938
16.995 Checksum for script __SantasNixieTubeDisplay__/control.lua: 1054281123
16.995 Checksum for script __VehicleSnap__/control.lua: 1248096782
16.998 Checksum for script __LogisticTrainNetwork__/control.lua: 2807333697
17.001 Checksum for script __LTN_Combinator_Modernized__/control.lua: 2092686274
17.005 Checksum for script __LtnManager__/control.lua: 2345964479
1308.425 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
1309.738 Info BlueprintShelf.cpp:720: Saving blueprint storage.
1309.798 Saved blueprint storage to cloud
1309.866 Info AppManagerStates.cpp:1903: Saving finished
1792.753 Error CrashHandler.cpp:494: Exception Code: c0000005, Address: 0x00007ff65b91c7d8
ModuleBase: 0x00007ff65aa80000, ImageSize: 01ddd000, RelativeAddress: 00e9c7d8
1792.753 Error CrashHandler.cpp:500: Access Violation: Read at address FFFFFFFFFFFFFFFF
1792.753 Error CrashHandler.cpp:514: Exception Context:
rax=0804038508040385, rbx=000001d209107e68, rcx=000001d209107df0,
rdx=000001d1e8ecaaf0, rsi=0000000000000000, rdi=000001d209127368,
rip=00007ff65b91c7d8, rsp=000000b64a12e420, rbp=000000b64a12e5c0,
r8=000001d1f12b1cc0, r9=0000000000000017, r10=000000000000000b,
r11=0000000000000016, r12=000001d1f27bff28, r13=0000000000000000,
r14=0000000000000001, r15=000000b64a12e6c0
1792.753 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff65aa80000 - 0x00007ff65c85d000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\tmp\factorio-build-v2vtq6\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\tmp\factorio-build-v2vtq6\src\util\logger.cpp (316): Logger::writeStacktrace
c:\tmp\factorio-build-v2vtq6\src\util\logger.cpp (323): Logger::logStacktrace
c:\tmp\factorio-build-v2vtq6\src\util\crashhandler.cpp (186): CrashHandler::writeStackTrace
c:\tmp\factorio-build-v2vtq6\src\util\crashhandler.cpp (543): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA006C6B1C)
00007FFA006C6B1C (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA02BB861D)
00007FFA02BB861D (ntdll): (filename not available): RtlMoveMemory
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA02B9F087)
00007FFA02B9F087 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA02BB3EAF)
00007FFA02BB3EAF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA02B2EAE6)
00007FFA02B2EAE6 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA02BB2E9E)
00007FFA02BB2E9E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\xmemory0 (1158): std::_Destroy_range<std::allocator<TrainPathFinderNode> >
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\vector (1916): std::vector<TrainPathFinderNode,std::allocator<TrainPathFinderNode> >::_Tidy
c:\tmp\factorio-build-v2vtq6\src\util\typeawarememorypool.hpp (47): TypeAwareMemoryPool<TrainPathFinderNode,24,1>::~TypeAwareMemoryPool<TrainPathFinderNode,24,1>
c:\tmp\factorio-build-v2vtq6\src\rail\trainpathfinder.cpp (402): TrainPathFinder::findPath
c:\tmp\factorio-build-v2vtq6\src\rail\train.cpp (1503): Train::requestPath
c:\tmp\factorio-build-v2vtq6\src\rail\train.cpp (2231): Train::recalculatePath
c:\tmp\factorio-build-v2vtq6\src\rail\train.cpp (1111): Train::checkArriving
c:\tmp\factorio-build-v2vtq6\src\rail\train.cpp (1181): Train::update
c:\tmp\factorio-build-v2vtq6\src\rail\trainmanager.cpp (275): TrainManager::update
c:\tmp\factorio-build-v2vtq6\src\map\map.cpp (1628): Map::updateEntities
c:\tmp\factorio-build-v2vtq6\src\game.cpp (208): Game::update
c:\tmp\factorio-build-v2vtq6\src\scenario\scenario.cpp (1288): Scenario::update
c:\tmp\factorio-build-v2vtq6\src\scenario\scenario.cpp (1177): Scenario::updateStep
c:\tmp\factorio-build-v2vtq6\src\mainloop.cpp (1252): MainLoop::gameUpdateStep
c:\tmp\factorio-build-v2vtq6\src\mainloop.cpp (1108): MainLoop::gameUpdateLoop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\functional (15732480): std::_Func_impl_no_alloc<<lambda_51c574eb0bc51c12074f5b28dfd85a0a>,void>::_Do_call
c:\tmp\factorio-build-v2vtq6\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,std::default_delete<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA0119244D)
00007FFA0119244D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA02B6DFB8)
00007FFA02B6DFB8 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1794.033 Error CrashHandler.cpp:191: Map tick at moment of crash: 122167287
1794.064 Info CrashHandler.cpp:311: Executable CRC: 1749203312
1794.064 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2000.115 Uploading log file
2000.127 Error CrashHandler.cpp:262: Heap validation: success.
2000.127 Creating crash dump.
2000.250 CrashDump success