Crash after 30s

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Hellicon
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Joined: Thu May 26, 2022 3:26 pm
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Crash after 30s

Post by Hellicon »

Hi, maybe you can help me. I play on one map 1 year, its really big. Today I added two pieces of memory to my computer. Now I got 4x8GB. Everythig is working good but not Factorio. After 30 seconds from loading the map, an error appears :(

Code: Select all

   0.000 2022-05-26 17:21:18; Factorio 1.1.59 (build 59719, win64, steam)
   0.000 Operating system: Windows 10 (build 19044) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/helli/AppData/Roaming/Factorio [430466/953231MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.022 System info: [CPU: 12th Gen Intel(R) Core(TM) i5-12500, 12 cores, RAM: 3562/32538 MB, page: 4956/46362 MB, virtual: 4336/134217727 MB, extended virtual: 0 MB]
   0.022 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: pl]
   0.024 Available displays: 1
   0.024  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3050 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.178 Initialised OpenGL:[0] NVIDIA GeForce RTX 3050/PCIe/SSE2; driver: 3.3.0 NVIDIA 511.79
   0.178   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.178   [Version] 3.3
   0.178 Graphics settings preset: very-high
   0.178   Dedicated video memory size 8192 MB
   0.385 Desktop composition is active.
   0.385 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.385                   [Max threads (load/render): 32/12] [Max texture size: 8192] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.411 DSound: Starting _dsound_update thread
   0.412 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.412 DSound: Enter _dsound_update; tid=6028
   0.823 Loading mod core 0.0.0 (data.lua)
   0.937 Loading mod base 1.1.59 (data.lua)
   1.464 Loading mod base 1.1.59 (data-updates.lua)
   1.540 Checksum for core: 1636702648
   1.540 Checksum of base: 3206512929
   1.696 Prototype list checksum: 3034860339
   1.725 Loading sounds...
   4.605 Info PlayerData.cpp:73: Local player-data.json unavailable
   4.605 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1653572017
   4.722 Initial atlas bitmap size is 8192
   4.736 Created atlas bitmap 8192x8176 [none]
   4.746 Created atlas bitmap 8192x8192 [none]
   4.752 Created atlas bitmap 8192x8144 [none]
   4.763 Created atlas bitmap 8192x8192 [none]
   4.771 Created atlas bitmap 8192x8180 [none]
   4.782 Created atlas bitmap 8192x8192 [none]
   4.790 Created atlas bitmap 8192x8192 [none]
   4.790 Created atlas bitmap 8192x2552 [none]
   4.790 Created atlas bitmap 8192x4188 [decal]
   4.794 Created atlas bitmap 8192x8096 [low-object]
   4.794 Created atlas bitmap 8192x3008 [low-object]
   4.794 Created atlas bitmap 8192x4416 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.795 Created atlas bitmap 8192x8192 [terrain, mipmap, linear-minification, linear-mip-level]
   4.795 Created atlas bitmap 8192x4336 [terrain, mipmap, linear-minification, linear-mip-level]
   4.795 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   4.795 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   4.796 Created atlas bitmap 4096x3088 [mipmap]
   4.796 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.796 Created atlas bitmap 8192x1496 [alpha-mask]
   4.804 Created atlas bitmap 8192x8192 [shadow, linear-magnification, alpha-mask]
   4.809 Created atlas bitmap 8192x8180 [shadow, linear-magnification, alpha-mask]
   4.819 Created atlas bitmap 8192x8184 [shadow, linear-magnification, alpha-mask]
   4.820 Created atlas bitmap 8192x5476 [shadow, linear-magnification, alpha-mask]
   4.820 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   4.820 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   4.830 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   6.634 Parallel Sprite Loader initialized (threads: 11)
  13.147 Sprites loaded
  13.165 Generated mipmaps (4) for atlas [9] of size 8192x8096   
  13.167 Generated mipmaps (4) for atlas [10] of size 8192x3008   
  13.169 Generated mipmaps (3) for atlas [11] of size 8192x4416   
  13.199 Generated mipmaps (3) for atlas [12] of size 8192x8192   
  13.215 Generated mipmaps (3) for atlas [13] of size 8192x4336   
  13.222 Generated mipmaps (3) for atlas [14] of size 4096x3216   
  13.226 Generated mipmaps (3) for atlas [15] of size 4096x1856   
  13.249 Generated mipmaps (3) for atlas [16] of size 4096x3088   
  13.262 Generated mipmaps (5) for atlas [17] of size 8192x2240   
  13.265 Generated mipmaps (3) for atlas [23] of size 8192x2352   
  13.266 Custom mipmaps uploaded.
  13.398 Factorio initialised
  13.411 Steam Storage Quota: 400/4768
  29.428 Loading map C:\Users\helli\AppData\Roaming\Factorio\saves\HELLICON 501.zip: 897665129 bytes.
  29.492 Loading level.dat: 2017496268 bytes.
  29.500 Info Scenario.cpp:199: Map version 1.1.59-0
  53.902 Loading script.dat: 425 bytes.
  53.916 Checksum for script C:/Users/helli/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3661357476
  83.847 Error CrashHandler.cpp:635: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-qay9dg\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-qay9dg\src\util\logger.cpp (316): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-qay9dg\src\util\logger.cpp (323): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-qay9dg\src\util\crashhandler.cpp (186): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-qay9dg\src\util\crashhandler.cpp (644): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF629FC31AC)
00007FF629FC31AC (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC82DB209F)
00007FFC82DB209F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC82D61454)
00007FFC82D61454 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC82DB0BCE)
00007FFC82DB0BCE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-qay9dg\src\graphics\spritedraworder.cpp (134): renderSpriteDrawOrderRange<RenderSpriteIdentity>
c:\cygwin64\tmp\factorio-build-qay9dg\src\graphics\drawengine.cpp (861): DrawEngine::drawEntities
c:\cygwin64\tmp\factorio-build-qay9dg\src\graphics\drawengine.cpp (272): DrawEngine::drawSpecialQueues
c:\cygwin64\tmp\factorio-build-qay9dg\src\graphics\drawengine.cpp (197): DrawEngine::render
c:\cygwin64\tmp\factorio-build-qay9dg\src\graphics\gamerenderer.cpp (254): GameRenderer::renderInternal
c:\cygwin64\tmp\factorio-build-qay9dg\src\graphics\gamerenderer.cpp (210): GameRenderer::render
c:\cygwin64\tmp\factorio-build-qay9dg\src\mainloop.cpp (1334): MainLoop::render
c:\cygwin64\tmp\factorio-build-qay9dg\src\mainloop.cpp (691): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-qay9dg\src\mainloop.cpp (394): MainLoop::run
c:\cygwin64\tmp\factorio-build-qay9dg\src\main.cpp (1142): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC80D77034)
00007FFC80D77034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC82D62651)
00007FFC82D62651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  85.306 Error CrashHandler.cpp:191: Map tick at moment of crash: 358921077
  85.337 Info CrashHandler.cpp:311: Executable CRC: 2138896114
  85.337 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 100.008 Error CrashHandler.cpp:262: Heap validation: success.
 100.009 Creating crash dump.
 100.138 CrashDump success

Loewchen
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Posts: 8317
Joined: Wed Jan 07, 2015 5:53 pm
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Re: Crash after 30s

Post by Loewchen »

Chances are that the system is not stable with the new memory, try deactivating xmp. If this does not help, post more logs with crashes, it should be possible to tell if this is caused by system instability.

Hellicon
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Posts: 2
Joined: Thu May 26, 2022 3:26 pm
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Re: Crash after 30s

Post by Hellicon »

I changed the graphics settings of 'Atlas texture size' from 8192 to "Largest possible" and now its good.

Later I looked at the XMP settings. It was off and RAM were working @ 2667. I have enabled the default profile XMP and now it works on @ 3200. BTW is Patriot Viper 4 3200MHZ standard.

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