[1.1.57] Slow loading due to "Factorio crashed"
Posted: Tue Apr 05, 2022 2:44 am
I'm playing Warptorio2, with some QOL mods, and end of level and loading the game are very slow. In the log file I see this many times:
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8D697034)
00007FFA8D697034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8DE82651)
00007FFA8DE82651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
56.889 Error RuntimeError.cpp:24: LuaEntity doesn't contain key index.
Factorio crashed. Generating symbolized stacktrace, please wait ...
It does eventually load, but this goes on for ten or so minutes on a mod designed to change levels every 10-15 minutes.
Log file saved here:
https://www.dropbox.com/s/b5lpw50pgcpnx ... l.log?dl=0
Help Please !
<edit> I just saw the release notes, and background (experimental) saves are on. I'll turn that off and retest.<edit>
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8D697034)
00007FFA8D697034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA8DE82651)
00007FFA8DE82651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
56.889 Error RuntimeError.cpp:24: LuaEntity doesn't contain key index.
Factorio crashed. Generating symbolized stacktrace, please wait ...
It does eventually load, but this goes on for ten or so minutes on a mod designed to change levels every 10-15 minutes.
Log file saved here:
https://www.dropbox.com/s/b5lpw50pgcpnx ... l.log?dl=0
Help Please !
<edit> I just saw the release notes, and background (experimental) saves are on. I'll turn that off and retest.<edit>