FPS / UPS dropping suddenly
Posted: Mon Jan 24, 2022 12:04 am
I'm busy converting my conveyor bus mega base to a train mega base.
I cleared a space equal to the current base size, closed it off, paved it and laid solar around the perimiter.
88.4 GW worth of Solar and 31k robo ports - to give you an idea of size.
To get the new space ready for trains, I added 60 k construction robots (Lvl 18) for 90k total, and while these guys are running around the FPS/UPS is low 30s.
So, now that initial construction is finished, and the base is off, i.e. production is almost 0 and FPS/UPS is 60/60, I find that when using personal robots to deconstruct something, the robots would fly out at normal speed, but just as they are about to pick up the item, they'd "pause" and the FPS/UPS would suddenly drop to high 30s or so. The game itself seems to "pause" for a split second, then the personal robots pick it up and the FPS/UPS goes back to 60/60.
The logic network's construction robots doesn't seem to have this issue when picking up items.
Is this "lag" due to the number of robots in the logic network - even though they are not active?
Or is something else perhaps going on here?
I cleared a space equal to the current base size, closed it off, paved it and laid solar around the perimiter.
88.4 GW worth of Solar and 31k robo ports - to give you an idea of size.
To get the new space ready for trains, I added 60 k construction robots (Lvl 18) for 90k total, and while these guys are running around the FPS/UPS is low 30s.
So, now that initial construction is finished, and the base is off, i.e. production is almost 0 and FPS/UPS is 60/60, I find that when using personal robots to deconstruct something, the robots would fly out at normal speed, but just as they are about to pick up the item, they'd "pause" and the FPS/UPS would suddenly drop to high 30s or so. The game itself seems to "pause" for a split second, then the personal robots pick it up and the FPS/UPS goes back to 60/60.
The logic network's construction robots doesn't seem to have this issue when picking up items.
Is this "lag" due to the number of robots in the logic network - even though they are not active?
Or is something else perhaps going on here?