unable to load, crash when "loading bitmaps"

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PeaceNIRA
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unable to load, crash when "loading bitmaps"

Post by PeaceNIRA »

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   0.001 2021-10-24 23:26:56; Factorio 1.1.42 (build 59009, win64, steam)
   0.001 Operating system: Windows 10 (build 19043) 
   0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: E:/Users/Shay NIRA/AppData/Roaming/Factorio [62490/355459MB]
   0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
   0.009 System info: [CPU: AMD Ryzen 5 3600 6-Core Processor, 12 cores, RAM: 8989/16333 MB, page: 13462/26573 MB, virtual: 4331/134217727 MB, extended virtual: 0 MB]
   0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.014 Available displays: 2
   0.014  [0]: \\.\DISPLAY8 - NVIDIA GeForce GTX 1660 {0x05, [0,0], 1920x1080, 32bit, 165Hz}
   0.014  [1]: \\.\DISPLAY9 - NVIDIA GeForce GTX 1660 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.090 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.222 Initialised Direct3D[0]: NVIDIA GeForce GTX 1660; id: 10de-2184; driver: nvldumdx.dll 27.21.14.5671
   0.222   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.222   [Local Video Memory] Budget: 5223MB, CurrentUsage: 2MB, Reservation: 0/2739MB
   0.222   [Non-Local Vid.Mem.] Budget: 7502MB, CurrentUsage: 0MB, Reservation: 0/3879MB
   0.222   Tiled resources: Tier 2
   0.222   Unified Memory Architecture: No
   0.222   BGR 565 Supported: Yes
   0.222   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.222 Graphics settings preset: very-high
   0.222   Dedicated video memory size 5991 MB
   0.260 Desktop composition is active.
   0.260 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.260                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.304 DSound: Starting _dsound_update thread
   0.304 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.304 DSound: Enter _dsound_update; tid=17604
   1.413 Loading mod core 0.0.0 (data.lua)
   1.474 Loading mod base 1.1.42 (data.lua)
   1.729 Loading mod base 1.1.42 (data-updates.lua)
   1.833 Checksum for core: 2678779337
   1.833 Checksum of base: 1707732430
   2.016 Prototype list checksum: 3034860339
   2.072 Loading sounds...
   2.195 Info PlayerData.cpp:73: Local player-data.json unavailable
   2.195 Info PlayerData.cpp:78: Cloud player-data.json unavailable
   2.268 Crop bitmaps.
ive tried to reinstall both my drivers and the game, attempted to find client config but it was absent and all start options on steam.

PeaceNIRA
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Oct 24, 2021 10:44 pm
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Re: unable to load, crash when "loading bitmaps"

Post by PeaceNIRA »

Code: Select all

Faulting application name: factorio.exe, version: 1.1.42.59009, time stamp: 0x616413fe
Faulting module name: ucrtbase.dll, version: 10.0.19041.789, time stamp: 0x2bd748bf
Exception code: 0xc0000409
Fault offset: 0x000000000007286e
Faulting process ID: 0x2fc8
Faulting application start time: 0x01d7c936db4144b3
Faulting application path: E:\Program Files\Factorio\bin\x64\factorio.exe
Faulting module path: E:\windows\System32\ucrtbase.dll
Report ID: e6b7f484-9bbf-471c-97fb-deab8292ad3a
Faulting package full name: 
Faulting package-relative application ID: 

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