Unable to "catch up"

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Frerduro
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Unable to "catch up"

Post by Frerduro » Thu Aug 09, 2018 12:03 am

So me and some friends have been playing on a headless server that has been running fine until now. Recently we have been unable to join we get to "catching up with server" then it slowly ticks down and we are eventually disconnected the server is on a ubuntu 16.04 server with a 7700k@5ghz with 64GB of ram and I am running a 4790k with 16GB of ram and a 1070. How can i fix this?

Loewchen
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Re: Unable to "catch up"

Post by Loewchen » Thu Aug 09, 2018 12:47 am


orzelek
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Re: Unable to "catch up"

Post by orzelek » Thu Aug 09, 2018 7:22 am

Frerduro wrote:So me and some friends have been playing on a headless server that has been running fine until now. Recently we have been unable to join we get to "catching up with server" then it slowly ticks down and we are eventually disconnected the server is on a ubuntu 16.04 server with a 7700k@5ghz with 64GB of ram and I am running a 4790k with 16GB of ram and a 1070. How can i fix this?
Simpliest solution would be to reverse the roles. To use slightly slower CPU for server so that client has easier time catching up.

Jap2.0
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Re: Unable to "catch up"

Post by Jap2.0 » Thu Aug 09, 2018 5:56 pm

Do something like /c game.speed = 0.8 in the console, which will slow down the game so that you can catch up.
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