[1.1.5] Ghost beacons after copy-paste wrong number of speed packs

We are aware of them, but they have low priority. We have more important things to do. They go here in order not to take space in the main bug thread list.
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sergiu
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[1.1.5] Ghost beacons after copy-paste wrong number of speed packs

Post by sergiu »

Version:
1.1.5

Steps to reproduce:
  1. Create a setup with assemblers and beacons with two speed packs;
  2. Copy setup;
  3. Paste setup, but make sure you don't have all necessary beacons for it;
Expected result:
ghosts should display same number of speed packs

Actual result:
for some, the packages disappeared for some shows even 4 packages.

Logs:
factorio-previous.log
(22.23 KiB) Downloaded 111 times
factorio-current.log
(43.15 KiB) Downloaded 98 times
Screen:
427520_20201212232501_1.png
427520_20201212232501_1.png (7.92 MiB) Viewed 1781 times

posila
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Re: [1.1.5] Ghost beacons after copy-paste wrong number of speed packs

Post by posila »

Thanks for the report.
The way I was able to reproduce it was
1) to place a blueprint with beacon with two modules in it.
2) manually revieve the beacon
3) manually insert the modules (item request proxy is not cancelled)
4) copy (Ctrl+C) the beacon with modules and the item request proxy

So it is the known issue of item request proxy not being updated when inserting modules manually.

burninghey
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Re: [1.1.5] Ghost beacons after copy-paste wrong number of speed packs

Post by burninghey »

This bug exists for a looong time. even pre-1.0 noticed this sometimes. could never reproduce. Never seen double modules before, but random empty beacons.
I'm now trained to double-check if all beacons got modules when finalizing blueprints.

sergiu
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Re: [1.1.5] Ghost beacons after copy-paste wrong number of speed packs

Post by sergiu »

Is not unplayable for me but would be nice to not have that :D

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