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[0.18.26][Modding] Turret.starting_attack_sound behaviour

Posted: Tue May 26, 2020 12:45 pm
by Linver
Hi again, I'm not sure if this is a bug, but in negative case is better open this topic and move later in the mod interface request.

Using the Turret Prototype and enabling the starting_attack_sound property, the sound will be played even if the turret can't shot (for missing ammo or missing energy) while is aiming an enemy. Mod users found this behaviour like a bug and I don't know if is really a bug.

Thank you for the attention.

Re: [0.18.26][Modding] Turret.starting_attack_sound behaviour

Posted: Tue May 26, 2020 4:19 pm
by Rseding91
Looking at how the sound is used in base game, it looks like it was added just for worms to make them roar. So, I would guess that it's likely intended to work that way and really is only useful for the exact purpose it was added to base game (worm roars).

Re: [0.18.26][Modding] Turret.starting_attack_sound behaviour

Posted: Tue May 26, 2020 6:42 pm
by Linver
Maybe add something like: "play the starting_attack_sound only if turret can shot" can improve the interface