There seems to be some priority of sound that skips playing important others sound.
https://clips.twitch.tv/ZealousCogentStrawberryImGlitch
In this example you can hear that the granade sound is glitchy and this also happend to important sounds like the research finished sound sometimes when there is combat. In the worst case you do miss that sound completely.
Those sound should not be interrupted by less important one (like biter death sounds)
[0.18.0] Sound overlapping issues
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Re: [0.18.0] Sound overlapping issues
I noticed this while having several mining drone outposts in close proximity all stacked with 116 drones.
The mining sounds prevented other sounds from playing.
It's pretty typical and sensible for games to have a limited number of simultaneous sounds, but perhaps we need a priority system?
The mining sounds prevented other sounds from playing.
It's pretty typical and sensible for games to have a limited number of simultaneous sounds, but perhaps we need a priority system?