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[0.17.50] Train colision box
Posted: Mon Jun 17, 2019 10:27 pm
by MrBuisson
Hi,
using curved rails, one can place a gate close enough to the rail to actualy make trains colide with it
- gate colision.PNG (1.99 MiB) Viewed 2354 times
Train will not colide if a wall is placed instead.
Best regards,
Mr Buisson
Re: [0.17.50] Train colision box
Posted: Tue Jun 18, 2019 5:57 am
by Rseding91
Thanks for the report however I don't consider this worth changing. Simply don't build the gates next to the train in that situation.
Changing curved rail bounding boxes is a massive can of worms that has no end to the stuff that breaks when done.
Re: [0.17.50] Train colision box
Posted: Tue Jun 18, 2019 5:59 am
by MrBuisson
I certainly understand your point
what, no worms ?
Re: [0.17.50] Train colision box
Posted: Tue Jun 18, 2019 5:58 pm
by MrBuisson
Now that I think of it, why not opening the gate instead of changing rails bounding boxes ? Sure enough it a minor thing and I can just remove the gate.
But that way you can’t tell you’d get bored
Re: [0.17.50] Train colision box
Posted: Tue Jun 18, 2019 6:12 pm
by Jap2.0
MrBuisson wrote: ↑Tue Jun 18, 2019 5:58 pm
Now that I think of it, why not opening the gate instead of changing rails bounding boxes ? Sure enough it a minor thing and I can just remove the gate.
But that way you can’t tell you’d get bored
This is speculation, but I'm guessing there's some mechanic of only checking for gates attached to rails (presumably for performance reasons).
Re: [0.17.50] Train colision box
Posted: Sun Jun 30, 2024 6:34 pm
by computeraddict
Is this fixed with new new rails in 2.0?
Re: [0.17.50] Train colision box
Posted: Mon Jul 01, 2024 12:06 am
by Rseding91
computeraddict wrote: ↑Sun Jun 30, 2024 6:34 pm
Is this fixed with new new rails in 2.0?
No