[0.17.30] undo doesnt unmark trees for deconstruction

We are aware of them, but they have low priority. We have more important things to do. They go here in order not to take space in the main bug thread list.
Post Reply
User avatar
joshinils
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Thu Mar 03, 2016 11:40 pm
Contact:

[0.17.30] undo doesnt unmark trees for deconstruction

Post by joshinils »

after shift-placing a ghost of an assembler over a tree (at the same time marking that tree for deconstruction) then undoing that placement, the tree is still marked for deconstruction.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13202
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.17.30] undo doesnt unmark trees for deconstruction

Post by Rseding91 »

Thanks for the report however I don't consider this worth working on. There are a *lot* of different scenarios where this kind of stuff can happen and to make the game fully handle all of them is not worth the time and added complexity.
If you want to get ahold of me I'm almost always on Discord.

User avatar
joshinils
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Thu Mar 03, 2016 11:40 pm
Contact:

Re: [0.17.30] undo doesnt unmark trees for deconstruction

Post by joshinils »

sure, i'll continue to report any- and everything i deem a bug

Rseding91
Factorio Staff
Factorio Staff
Posts: 13202
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.17.30] undo doesnt unmark trees for deconstruction

Post by Rseding91 »

joshinils wrote:
Fri Apr 12, 2019 7:16 pm
sure, i'll continue to report any- and everything i deem a bug
And I'll move them to not-a-bug if they aren't bugs :P
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Minor issues”