[0.17.25] tick_paused causes the inventory to not show when setting recipes
Posted: Thu Apr 04, 2019 7:57 pm
If you have an assembler open on a recipe, and you change the recipe, you get this:
However, if you set the recipe with game.tick_paused=true, you get this:
The behaviour is 100% consistent, you always get the first result normally and the second result if tick_paused is true (and ticks_to_run is 0) when you set the recipe. The issue also persists after setting tick_paused to false.
I have a "suggestion" post with other issues regarding tick_paused, but this one in particular can't really be argued as NAB as the behaviour is objectively different when tick_paused should not have an impact AFAIK.
However, if you set the recipe with game.tick_paused=true, you get this:
The behaviour is 100% consistent, you always get the first result normally and the second result if tick_paused is true (and ticks_to_run is 0) when you set the recipe. The issue also persists after setting tick_paused to false.
I have a "suggestion" post with other issues regarding tick_paused, but this one in particular can't really be argued as NAB as the behaviour is objectively different when tick_paused should not have an impact AFAIK.