Looking at the Production / Consumption graph, the values for Chemical, Production and Utility science are wrong. (Seems to be about 1/2 what it should be)
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[0.17.12] Science pack consumption value wrong
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Re: [0.17.12] Science pack consumption value wrong
What part is wrong? the total or the amount per minute? Or both?
Re: [0.17.12] Science pack consumption value wrong
Both, This is after a rocket was launched. Unmoded with default setting preset. Science consumed is lower than required for silo tech.
Re: [0.17.12] Science pack consumption value wrong
Don't forget to account for any productivity modules used in the labs.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.17.12] Science pack consumption value wrong
Labs did use prod1 modules.
But tech worth 1300 utility science was researched. And the graph shows 599 consumed. That is close to half the number of utlity science that was acctualy consumed by the labs.
Also the statistics changes slightly if you change the timespan. "10h" tab shows a different number than the "all" tab. (The game is only 3,5 h long )
But tech worth 1300 utility science was researched. And the graph shows 599 consumed. That is close to half the number of utlity science that was acctualy consumed by the labs.
Also the statistics changes slightly if you change the timespan. "10h" tab shows a different number than the "all" tab. (The game is only 3,5 h long )
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Re: [0.17.12] Science pack consumption value wrong
Are you feeding labs by taking from other labs?
There is an existing issue that, last time I checked, where the devs decided not to fix it. It's basically partially consumed bottles getting merged with other partially consumed bottles.
Edit:
Found it.
viewtopic.php?f=48&t=60492&p=363686#p363686
There is an existing issue that, last time I checked, where the devs decided not to fix it. It's basically partially consumed bottles getting merged with other partially consumed bottles.
Edit:
Found it.
viewtopic.php?f=48&t=60492&p=363686#p363686
Re: [0.17.12] Science pack consumption value wrong
Seems like the same thing, and since Rseding said its a minor issue in the past, I will say its still a minor issue nowColonelSandersLite wrote: ↑Sat Mar 16, 2019 3:55 pmAre you feeding labs by taking from other labs?
There is an existing issue that, last time I checked, where the devs decided not to fix it. It's basically partially consumed bottles getting merged with other partially consumed bottles.
Edit:
Found it.
viewtopic.php?f=48&t=60492&p=363686#p363686