Game slows down tremendously when screen blanks (DPMS) on Linux
Posted: Mon Oct 01, 2018 2:59 pm
So I noticed that my factory progresses way less than it should while I'm asleep.
It turns out that once screen blanking goes active, the UPS drop to around 1/4 of the original value -- (this can be tested with a clock connected to a programmable speaker). I'd love to debug this myself, but obviously can't for a lack of source code, so I'll leave this notice here hoping that someone figures out what's going on -- At this point I'm not even sure if it is Linux-specific or not. I am experiencing this issue on two different Computers though (one running Debian 8, the other Debian 9).
It turns out that once screen blanking goes active, the UPS drop to around 1/4 of the original value -- (this can be tested with a clock connected to a programmable speaker). I'd love to debug this myself, but obviously can't for a lack of source code, so I'll leave this notice here hoping that someone figures out what's going on -- At this point I'm not even sure if it is Linux-specific or not. I am experiencing this issue on two different Computers though (one running Debian 8, the other Debian 9).