[0.16.43] Lab science flask consumption stats wrong.
Posted: Sun May 20, 2018 10:52 am
(Credit for noticing this goes to ColonelSandersLite viewtopic.php?f=18&t=60489).
The science flask consumption stats on the Production Stats page don't seem to be reflecting actual consumption.
If I send 6x200 flasks through belt fed labs the production Stats page shows
If I send the same amount of flasks through labs which are grabbing flasks from other labs
Reproduction Recipe.
Load the save game from https://drive.google.com/file/d/16hjkE1 ... sp=sharing
The save contains 2 lab setups fed from chests. Both setups are missing a power pole. (Both setups have been run before, and have excess space science, but all labs are empty of everything except space science flasks).
Open production tab switch, to 1 hr view to verify no recent consumption.
Pick a lab setup to test.
If desired inspect the feed chest(s) to verify that there are 6x200 science flasks (with excess space science).
Place a power pole to start one of the lab setups.
Let it run, when it finishes open the production stats screen, and switch to 1 hr.
If desired confirm that no flasks (other than space science) are stuck anywhere.
Reload the initial save and test the other setup.
Factorio 0.16.43, .zip version on windows 10.
The setup was created with creative mod fix for 0.16, but the screenshots above were from running the save without mods.
The science flask consumption stats on the Production Stats page don't seem to be reflecting actual consumption.
If I send 6x200 flasks through belt fed labs the production Stats page shows
If I send the same amount of flasks through labs which are grabbing flasks from other labs
Reproduction Recipe.
Load the save game from https://drive.google.com/file/d/16hjkE1 ... sp=sharing
The save contains 2 lab setups fed from chests. Both setups are missing a power pole. (Both setups have been run before, and have excess space science, but all labs are empty of everything except space science flasks).
Open production tab switch, to 1 hr view to verify no recent consumption.
Pick a lab setup to test.
If desired inspect the feed chest(s) to verify that there are 6x200 science flasks (with excess space science).
Place a power pole to start one of the lab setups.
Let it run, when it finishes open the production stats screen, and switch to 1 hr.
If desired confirm that no flasks (other than space science) are stuck anywhere.
Reload the initial save and test the other setup.
Factorio 0.16.43, .zip version on windows 10.
The setup was created with creative mod fix for 0.16, but the screenshots above were from running the save without mods.