Rail Chain Signal / Train Pathfinding Delay
Posted: Sun Apr 17, 2016 12:07 am
I'm experimenting with a three-way intersection, and I noticed something strange happen when all three trains try to pile into the same side at the same time: the last train to come in will have a green rail chain signal to take the upper loop, but it will sit there for a long time (estimated 20-30 seconds) before taking it. During this time, as I mouse over it, it still shows arrows going down the center lane, which appears to be it's original plan.
If I were to take a whack at the jargon behind this, I'd say the pathfinding AI timeout is too long.
Here's a picture:
http://i.imgur.com/ylToCgm.png
I found another topic that appears to have a similar issue, which HanziQ took action upon on 20 Oct 2015, but I'm not sure if it's the same problem.
viewtopic.php?f=11&t=17069&p=112955&hil ... al#p112955
The save is attached.
If I were to take a whack at the jargon behind this, I'd say the pathfinding AI timeout is too long.
Here's a picture:
http://i.imgur.com/ylToCgm.png
I found another topic that appears to have a similar issue, which HanziQ took action upon on 20 Oct 2015, but I'm not sure if it's the same problem.
viewtopic.php?f=11&t=17069&p=112955&hil ... al#p112955
The save is attached.